Example #1
0
 /// <summary>
 /// Despawns a character
 /// </summary>
 /// <param name="clientID"></param>
 public void Despawn(ushort clientID)
 {
     if (_characters.ContainsKey(clientID) == true)
     {
         var character = _characters[clientID];
         _characters.Remove(clientID);
         character.Dispose();
         CharacterDespawned?.Invoke(character);
     }
 }
Example #2
0
 public void OnCharacterDespawned(GameObject _char)
 {
     CharacterDespawned?.Invoke(_char);
 }