public void DeleteCharacter(int accountId, int characterId) { var pData = Authentication.FindByAccountId(accountId); var close = false; // Somente é usado para enviar os personagens caso esteja online. var characters = new CharacterDatabase(pData); characters.Delete(characterId); if (pData != null) { // Carrega os personagens e envia somente se o jogador estiver conectado. if (pData.GameState == GameState.Characters && pData.Connected) { // Por ser usado await, o próprio método deve fechar a conexão com o banco. characters.SendCharactersAsync(); } else { close = true; } } else { close = true; } // Fecha o banco quando os personagens não são enviados. if (close) { characters.Close(); } }
/// <summary> /// deletes the chosen Character with menu item or appropriate hotkey /// </summary> private void OnCharacterDelete(object sender, EventArgs e) { // get selected Character, if any var selected = GetSelectedCharacter(); if (selected == null) { return; } // display confirmation if (MessageBox.Show(this, $"Are you sure you want to delete {selected.Name}?", "Confirm Delete", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { return; } // attempt to delete the Character try { _characters.Delete(selected.Id); } catch (Exception ex) { DisplayError(ex); }; BindList(); }
private void OnCharacterDelete(object sender, EventArgs e) { var selected = GetSelectedCharacter(); if (selected == null) { return; } if (MessageBox.Show(this, $"Are you sure you want to delete {selected.Name}?", "Confirm Delete", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { return; } _characters.Delete(selected.Id); BindList(); }
private void deleteToolStripMenuItem_Click(object sender, EventArgs e) { var selected = GetSelectedCharacter(); if (selected == null) { return; } if (MessageBox.Show(this, $"Really delete {selected.Name}?", "Confirm Delete", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { return; } _characters.Delete(selected.Id); BindList(); }
private void OnCharacterDelete(object sender, EventArgs e) { //Get selected character var selected = GetSelectedCharacter(); if (selected == null) { return; } //Display confirmation if (MessageBox.Show(this, $"Are you sure you want to delete \"{selected.Name}\"?", "Delete Kaiju", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { return; } _kaiju.Delete(selected.Id); BindList(); }