private static void EscapeOnInit(CharacterCreation characterCreation)   //Different from Base
      {
          //Use these to get private fields
          FaceGenChar mother = (FaceGenChar)CharacterCreationContent.Instance.GetType().GetField("_mother", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(CharacterCreationContent.Instance);
          FaceGenChar father = (FaceGenChar)CharacterCreationContent.Instance.GetType().GetField("_father", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(CharacterCreationContent.Instance);

          characterCreation.CurrentStage = CharacterCreation.Stages.EscapeMenu;
          characterCreation.ClearFaceGenPrefab();
          ClearCharacters(characterCreation);
          ClearMountEntity(characterCreation);
          Hero @object                      = MBObjectManager.Instance.GetObject <Hero>("tutorial_npc_brother");
          List <FaceGenChar> list           = new List <FaceGenChar>();
          BodyProperties     bodyProperties = CharacterObject.PlayerCharacter.GetBodyProperties(CharacterObject.PlayerCharacter.Equipment, -1);

          bodyProperties = FaceGen.GetBodyPropertiesWithAge(ref bodyProperties, 23f);
          BodyProperties randomBodyProperties = BodyProperties.GetRandomBodyProperties(CharacterObject.PlayerCharacter.IsFemale, mother.BodyProperties, father.BodyProperties, 1, Hero.MainHero.Mother.CharacterObject.GetDefaultFaceSeed(1), Hero.MainHero.Father.CharacterObject.HairTags, Hero.MainHero.Father.CharacterObject.BeardTags, Hero.MainHero.Father.CharacterObject.TattooTags);

          randomBodyProperties = new BodyProperties(new DynamicBodyProperties(randomBodyProperties.Age, 0.5f, 0.5f), randomBodyProperties.StaticProperties);
          @object.ModifyPlayersFamilyAppearance(randomBodyProperties.StaticProperties);
          @object.DynamicBodyProperties = randomBodyProperties.DynamicProperties;
          list.Add(new FaceGenChar(bodyProperties, new Equipment(), CharacterObject.PlayerCharacter.IsFemale, "act_childhood_schooled"));
          //
          if (CSCharCreationOption.CSWithFamily)
          {
              list.Add(new FaceGenChar(@object.BodyProperties, new Equipment(), @object.CharacterObject.IsFemale, "act_brotherhood_schooled"));
              characterCreation.ChangeFaceGenChars(list);
              characterCreation.ChangeCharsAnimation(new List <string>
                {
                    "act_childhood_schooled",
                    "act_brotherhood_schooled"
                });
          }
          else
          {
              characterCreation.ChangeFaceGenChars(list);
              characterCreation.ChangeCharsAnimation(new List <string>
                {
                    "act_childhood_schooled",
                });
          }

          //CharacterCreationContent.Instance.GetType().GetMethod("ChangeStoryStageEquipments", BindingFlags.NonPublic | BindingFlags.Static).Invoke(CharacterCreationContent.Instance, new object[] { characterCreation }); **Cant invoke due to Hardcoded change brother
          ChangeStoryStageEquipments(characterCreation);
          List <FaceGenMount> list2 = new List <FaceGenMount>();

          if (CharacterObject.PlayerCharacter.HasMount())
          {
              ItemObject item = CharacterObject.PlayerCharacter.Equipment[EquipmentIndex.ArmorItemEndSlot].Item;
              list2.Add(new FaceGenMount(MountCreationKey.FromString(MountCreationKey.GetRandomMountKey(item, 2)), CharacterObject.PlayerCharacter.Equipment[EquipmentIndex.ArmorItemEndSlot].Item, CharacterObject.PlayerCharacter.Equipment[EquipmentIndex.HorseHarness].Item, "act_inventory_idle_start"));
          }
          if (@object.CharacterObject.HasMount())
          {
              ItemObject item2 = @object.CharacterObject.Equipment[EquipmentIndex.ArmorItemEndSlot].Item;
              list2.Add(new FaceGenMount(MountCreationKey.FromString(MountCreationKey.GetRandomMountKey(item2, 2)), @object.CharacterObject.Equipment[EquipmentIndex.ArmorItemEndSlot].Item, @object.CharacterObject.Equipment[EquipmentIndex.HorseHarness].Item, "act_inventory_idle_start"));
          }
      }
      // Token: 0x06000240 RID: 576 RVA: 0x0000D1DD File Offset: 0x0000B3DD
      private static void EscapeOrganizeTravellersOnConsequence(CharacterCreation characterCreation)
      {
          List <string> Anims = new List <string>();

          if (CSCharCreationOption.CSWithFamily)
          {
              Anims.Add("act_childhood_schooled");
              Anims.Add("act_brotherhood_manners");
          }
          else
          {
              Anims.Add("act_childhood_schooled");
          }
          characterCreation.ChangeCharsAnimation(Anims);
      }
      // Token: 0x0600023E RID: 574 RVA: 0x0000D197 File Offset: 0x0000B397
      private static void EscapeFastHorseOnConsequence(CharacterCreation characterCreation)
      {
          List <string> Anims = new List <string>();

          if (CSCharCreationOption.CSWithFamily)
          {
              Anims.Add("act_childhood_fox");
              Anims.Add("act_brotherhood_gracious");
          }
          else
          {
              Anims.Add("act_childhood_fox");
          }
          characterCreation.ChangeCharsAnimation(Anims);
      }
      // Token: 0x0600023F RID: 575 RVA: 0x0000D1BA File Offset: 0x0000B3BA
      private static void EscapeRoadOffWithBrotherOnConsequence(CharacterCreation characterCreation)
      {
          List <string> Anims = new List <string>();

          if (CSCharCreationOption.CSWithFamily)
          {
              Anims.Add("act_childhood_tough");
              Anims.Add("act_brotherhood_clever");
          }
          else
          {
              Anims.Add("act_childhood_tough");
          }
          characterCreation.ChangeCharsAnimation(Anims);
      }
      // Token: 0x0600023D RID: 573 RVA: 0x0000D174 File Offset: 0x0000B374
      private static void EscapeDrawArrowsOnConsequence(CharacterCreation characterCreation)
      {
          List <string> Anims = new List <string>();

          if (CSCharCreationOption.CSWithFamily)
          {
              Anims.Add("act_childhood_ready");
              Anims.Add("act_brotherhood_fierce");
          }
          else
          {
              Anims.Add("act_childhood_ready");
          }
          characterCreation.ChangeCharsAnimation(Anims);
      }