Example #1
0
 void Update()
 {
     lifeLabel.text         = "Life: " + characterControlScript.Life() + "/" + characterControlScript.MaxLife();
     goldLabel.text         = "G: " + CharacterControlScript.Gold();
     ammoLabel.text         = "残弾数: " + characterControlScript.Ammo();
     stateLabel.text        = "ダンジョン1階";
     defeatNumberLabel.text = "倒した数: " + defeatNumber;
 }
Example #2
0
    public void GetItem(GameObject obj) //プレイヤーがアイテムと接触したら名前で識別

    {
        if (obj.name == "Gold1(Clone)")
        {
            getGoldSound.PlayOneShot(getGoldSound.clip);
            characterControlScript.Gold(1);
            Destroy(obj);
        }
        else if (obj.name == "Gold10(Clone)")
        {
            getGoldSound.PlayOneShot(getGoldSound.clip);
            getGoldSound.PlayOneShot(getGoldSound.clip);
            characterControlScript.Gold(10);
            Destroy(obj);
        }
        else if (obj.name == "Key(Clone)")
        {
            getKeySound.PlayOneShot(getKeySound.clip);  //撃った音
            FlagChecker.SetFlagParameter(0, 1);
            Destroy(obj);
        }
        else if (obj.name == "Magazine(Clone)")
        {
            reloadSound.PlayOneShot(reloadSound.clip);  //撃った音
            characterControlScript.Ammo(20);
            Destroy(obj);
        }
        else if (obj.name == "Milk(Clone)")
        {
            if (characterControlScript.Life() < characterControlScript.MaxLife())// maxLifeよりlifeが小さい場合lifeを1回復する
            {
                getMilkSound.PlayOneShot(getKeySound.clip);
                characterControlScript.Life(1);
            }
            Destroy(obj);
        }
        Destroy(obj);
    }