// Use this for initialization
    void Start()
    {
        controlInterface = GetComponent<CharacterControlInterface>();

        if( controlInterface == null ) {
            throw new UnityException("Character controll interface is null");
        }
    }
    // Use this for initialization
    void Start()
    {
        controlInterface = GetComponent <CharacterControlInterface>();

        if (controlInterface == null)
        {
            throw new UnityException("Character controll interface is null");
        }
    }
Example #3
0
    void Start()
    {
        anim             = GetComponent <Animator>();
        playerController = GetComponent <PlayerMovementController>();
        characterStats   = GetComponent <CharacterStats>();
        colliderr        = GetComponent <CapsuleCollider>();

        characterControlInterface = GetComponent <CharacterControlInterface>();
    }
    void Start()
    {
        anim = GetComponent<Animator>();
        playerController = GetComponent<PlayerMovementController>();
        characterStats = GetComponent<CharacterStats>();
        colliderr = GetComponent<CapsuleCollider>();

        characterControlInterface = GetComponent<CharacterControlInterface>();
    }
 // Use this for initialization
 void Start()
 {
     controlInterface = GetComponent<CharacterControlInterface>();
 }
 // Use this for initialization
 void Start()
 {
     controlInterface = GetComponent<CharacterControlInterface>();
     photonView = GetComponent<PhotonView>();
     LoadSpellPrefabs();
 }
 void Awake()
 {
     isJump = false;
     characterControlInterface = GetComponent <CharacterControlInterface>();
 }
Example #8
0
 // Use this for initialization
 void Start()
 {
     controlInterface = GetComponent <CharacterControlInterface>();
     photonView       = GetComponent <PhotonView>();
     LoadSpellPrefabs();
 }
 void Awake()
 {
     isJump = false;
     characterControlInterface = GetComponent<CharacterControlInterface>();
 }
Example #10
0
 // Use this for initialization
 void Start()
 {
     controlInterface = GetComponent <CharacterControlInterface>();
 }