// Use this for initialization void Start() { controlInterface = GetComponent<CharacterControlInterface>(); if( controlInterface == null ) { throw new UnityException("Character controll interface is null"); } }
// Use this for initialization void Start() { controlInterface = GetComponent <CharacterControlInterface>(); if (controlInterface == null) { throw new UnityException("Character controll interface is null"); } }
void Start() { anim = GetComponent <Animator>(); playerController = GetComponent <PlayerMovementController>(); characterStats = GetComponent <CharacterStats>(); colliderr = GetComponent <CapsuleCollider>(); characterControlInterface = GetComponent <CharacterControlInterface>(); }
void Start() { anim = GetComponent<Animator>(); playerController = GetComponent<PlayerMovementController>(); characterStats = GetComponent<CharacterStats>(); colliderr = GetComponent<CapsuleCollider>(); characterControlInterface = GetComponent<CharacterControlInterface>(); }
// Use this for initialization void Start() { controlInterface = GetComponent<CharacterControlInterface>(); }
// Use this for initialization void Start() { controlInterface = GetComponent<CharacterControlInterface>(); photonView = GetComponent<PhotonView>(); LoadSpellPrefabs(); }
void Awake() { isJump = false; characterControlInterface = GetComponent <CharacterControlInterface>(); }
// Use this for initialization void Start() { controlInterface = GetComponent <CharacterControlInterface>(); photonView = GetComponent <PhotonView>(); LoadSpellPrefabs(); }
void Awake() { isJump = false; characterControlInterface = GetComponent<CharacterControlInterface>(); }
// Use this for initialization void Start() { controlInterface = GetComponent <CharacterControlInterface>(); }