static public CharacterCollection.CharacterModel GetUnlockedCharacter()
 {
     foreach (CharacterCollection.CharacterModel character in CharacterCollection.GetAllCharacters())
     {
         if (character.locked == true && GetStat(character.unlockKey) >= character.unlockValue)
         {
             Debug.Log(character.displayName + " unlocked!");
             return(character);
         }
     }
     return(null);
 }