Example #1
0
 private void ProcessInteraction()
 {
     if (Input.IsActionJustPressed(Interact))
     {
         if (overlapingBody != null && !characterMovementLocked)
         {
             if (overlapingBody.GetType() == typeof(CharacterBody))
             {
                 if (((CharacterBody)overlapingBody).State.CharacterTeam == Team.PC)
                 {
                     if (Input.GetMouseMode() == Input.MouseMode.Captured)
                     {
                         Input.SetMouseMode(Input.MouseMode.Visible);
                     }
                     menuLocked = true;
                     characterIntereactedLocation = Translation;
                     EmitSignal(nameof(PCInteracted), overlapingBody);
                 }
                 else
                 {
                 }
             }
         }
         else if (characterMovementLocked)
         {
             EmitSignal(nameof(MovementLocationSelected), Translation);
         }
         else
         {
         }
     }
 }