Example #1
0
 public void PassTurn()
 {
     if (State == FightState.Spawn)
     {
         _gridBhv.ResetAllCellsSpawn();
         NextTurn();
     }
     else
     {
         if (_currentPlayingCharacterBhv.Character.IsPlayer && State != FightState.PlayerTurn)
         {
             return;
         }
         foreach (var skill in _currentPlayingCharacterBhv.Character.Skills)
         {
             if (skill != null)
             {
                 skill.OnEndTurn();
             }
         }
         _currentPlayingCharacterBhv.ResetPa();
         _currentPlayingCharacterBhv.ResetPm();
         NextTurn();
     }
 }