Example #1
0
    private CharacterBase GetCloseCharacter(CharacterBase ch, CharacterBase.Type chType)
    {
        float         dis            = Mathf.Infinity;
        CharacterBase closeCharacter = null;

        foreach (var character in characters)
        {
            if (character.CharacterType != chType)
            {
                continue;
            }
            if (character.IsDead)
            {
                continue;
            }

            var disPos = ch.transform.position - character.transform.position;
            if (Mathf.Abs(disPos.magnitude) < dis)
            {
                dis            = Mathf.Abs(disPos.magnitude);
                closeCharacter = character;
            }
        }

        return(closeCharacter);
    }
Example #2
0
    public void SaveDeckCellInfos(CharacterBase.Type type)
    {
        List <DeckCell.DeckCellInfo> deckCellInfos = new List <DeckCell.DeckCellInfo>();

        var deckCells = (type == CharacterBase.Type.GUARDIAN) ? heroDeckCells : enemyDeckCells;

        foreach (var heroDeck in deckCells)
        {
            if (heroDeck.CellCharacter != null)
            {
                deckCellInfos.Add(heroDeck.deckCellInfo);
            }
        }

        if (type == CharacterBase.Type.GUARDIAN)
        {
            GameManager.heroCharacters = deckCellInfos;
        }
        else
        {
            GameManager.enemyCharacters = deckCellInfos;
        }
    }