// Ataque de personaje
 public void Attack()
 {
     if (character.stats.characterDie == false)
     {
         character.stats.superPowerActive = false;
         character.stats.characterForce   = Random.Range(character.stats.characterMinForce, character.stats.characterMaxForce);
         state = states.ATTACKING;
         character.stats.characterAttack = true;
         animations.attackAnimation();
     }
     else
     {
         return;
     }
 }