Example #1
0
    public static string Create(string id, CharacterAnimType animType, Vector3 position, Quaternion rotation, Vector3 forwards, bool isServer)
    {
        characterPrefab = (GameObject) Resources.Load ("Prefabs/Girl");

        GameObject character = GameObject.Instantiate (characterPrefab);

        character.transform.position = new Vector3 (position.x, position.y, position.z);

        character.transform.rotation = Quaternion.Euler (rotation.x, rotation.y, rotation.z);

        character.name = id;

        character.transform.forward = forwards;

        if (isServer) {
            character.AddComponent<CharacterUpdaterServer> ();

        } else {
            character.AddComponent<CharacterUpdater> ();

        }

        CharacterUpdater updater = character.GetComponent<CharacterUpdater> ();

        if (updater)
            updater.UpdateAnim(animType);

        return id;
    }
Example #2
0
 public void UpdateAnim(CharacterAnimType type)
 {
     animType = type;
 }
Example #3
0
    public static void UpdateCharacterObject(string id, CharacterAnimType animType, Vector3 position, Quaternion rotation, Vector3 forward, float Speed, bool Hit, bool Jump)
    {
        GameObject obj = GameObject.Find (id);

        if (obj) {

            obj.transform.position = position;
            obj.transform.rotation = rotation;
            obj.transform.forward = forward;

            CharacterUpdater animUpdater = obj.GetComponent<CharacterUpdater> ();

            animUpdater.UpdateAnim (animType);
            animUpdater.UpdateParameters (Speed, Hit, Jump);

        } else {

            CharacterSpawner.Create (id, animType, position, rotation, forward,Networking.IsServer);

        }
    }
Example #4
0
    public static void SendCharacterObject(string id, CharacterAnimType  animType, Vector3 position, Quaternion rotation, Vector3 forward, float Speed, bool Hit, bool Jump)
    {
        SFSObject message = new SFSObject ();
        message.PutUtfString ("messageType", "UpdatePosition");
        message.PutUtfString ("objectType", "Character");
        message.PutInt ("charAnim", (int)animType);
        message.PutFloat ("xPos", position.x);
        message.PutFloat ("yPos", position.y);
        message.PutFloat ("zPos", position.z);
        message.PutFloat ("xRot", rotation.x);
        message.PutFloat ("yRot", rotation.y);
        message.PutFloat ("zRot", rotation.z);
        message.PutFloat ("xDir", forward.x);
        message.PutFloat ("yDir", forward.y);
        message.PutFloat ("zDir", forward.z);

        message.PutFloat ("Speed", Speed);
        message.PutBool ("Hit", Hit);
        message.PutBool ("Jump", Jump);

        message.PutUtfString ("ID", id);
        Networking.SendData (message);
    }