private void Awake() { var enemy = StaticValues.EnemiesData.enemies[IndexEnemy]; Ai = new CharacterAi(enemy); Ai.UpdateStats(); }
public CharacterAi(CharacterAi character) { Name = character.Name; Stats = new Stats(); Stats.AddStats(character.Stats); Equipment = character.Equipment; Exp = character.Exp; Traits = new List <int>(character.Traits); currentStats = new CharacterStats(); Precent_Stats = new Precent_Stats(); Effects = new List <Effect>(); }