public void Save(CharacterContext context) { if (saveMask == AmpSaveMask.None) { return; } var model = new CharacterActionSetAmp { Id = actionSet.Owner, SpecIndex = actionSet.Index, AmpId = (byte)Entry.Id }; if ((saveMask & AmpSaveMask.Create) != 0) { context.Add(model); } else if ((saveMask & AmpSaveMask.Delete) != 0) { context.Entry(model).State = EntityState.Deleted; } saveMask = AmpSaveMask.None; }
/// <summary> /// Add AMP to <see cref="ActionSet"/> from an existing database model. /// </summary> public void AddAmp(CharacterActionSetAmp model) { EldanAugmentationEntry entry = GameTableManager.Instance.EldanAugmentation.GetEntry(model.AmpId); if (entry == null) { throw new ArgumentException(); } checked { AmpPoints -= (byte)entry.PowerCost; } amps.Add(model.AmpId, new ActionSetAmp(this, entry, false)); }