void OnTriggerEnter2D(Collider2D collision) { if (collision.transform.tag == "Player") { Character1 character1 = collision.GetComponent <Character1>(); character1.Damage(damage); } if (collision.transform.tag == "hitbox") { smoke clone = (smoke)Instantiate(dust, gameObject.transform.position, gameObject.transform.rotation); Destroy(gameObject); } }