Example #1
0
 public void OnMouseEnter()
 {
     //Debug.Log("Hovering: " + Stat.GetStatDescription());
     if (ShowEquipment && Equipment)
     {
         currentToolTipText = Equipment.GetEffectDescription();
     }
     else
     {
         currentToolTipText = !ShowClass?Stat.GetStatDescription() : GameManager.GetClassDescription(Class);
     }
 }