void RemoveItem(Character.Item item) { Slinqable.Slinq(inventoryUI.itemCardComps) .FirstOrNone((itemCard) => itemCard.GetItem() == item) .ForEachOr( (itemCard) => itemCard.SetItem(Character.Item.None, null), () => { throw new Exception("Cannot get item"); } ); }
public ItemCard(Character.Item item, GameObject itemCardGO) { this.item = item; this.itemCardGO = itemCardGO; itemCardGO.GetComponent <UIButtonMessage>().buttonClickEvent = OnButtonClicked; spriteRenderer = itemCardGO.GetComponentInChildren <SpriteRenderer>(); itemCardGO.SetActive(false); }
public void AddItemCard(Character.Item item) { Slinqable.Slinq(inventoryUI.itemCardComps).FirstOrNone( (itemCard) => itemCard.GetItem() == Character.Item.None ).ForEachOr( (itemCard) => { var sprite = GetSpriteOfItem(item); itemCard.SetItem(item, sprite); }, () => Debug.Log("There is no empty imte.") ); }
public Run ShowItemAcquisitionEffect(Vector3 position, Character.Item item) { var effect = Instantiate(itemAcquisitionEffectPrefab, position, Quaternion.identity) as GameObject; effect.transform.parent = BattleUIManager.Get().transform; effect.transform.localPosition = Vector3.zero; var itemSprite = BattleUIManager.Get().GetSpriteOfItem(item); effect.GetComponentInChildren <SpriteRenderer>().sprite = itemSprite; return(Run.WaitWhile(() => effect != null)); }
public void UseItemCard(Character.Item item) { if (BattleManager.Get().GetBattleState() == BattleManager.State.Inactive) { return; } NetworkManager.UseItem(item); var inventoryScoroll = inventoryUI.GetComponent <RightScroller>(); inventoryScoroll.Close(); }
public void SetItem(Character.Item item, Sprite sprite) { this.item = item; if (item != Character.Item.None) { itemCardGO.SetActive(true); spriteRenderer.sprite = sprite; } else { itemCardGO.SetActive(false); } }
public Sprite GetSpriteOfItem(Character.Item item) { var sprite = Slinqable.Slinq(itemSprites).FirstOrNone( (itemSprite) => itemSprite.item == item ) .Select( (itemSprite) => itemSprite.sprite ) .ValueOr( () => { throw new System.Exception("cannot get item sprite"); } ); return(sprite); }
Run ShowItemUseAnimation(Character.Item item) { inventoryUI.itemCardUseEffect.SetActive(true); var effectSpriteRenderer = inventoryUI.itemCardUseEffect.GetComponent <SpriteRenderer>(); effectSpriteRenderer.sprite = GetSpriteOfItem(item); var animator = inventoryUI.itemCardUseEffect.GetComponent <Animator>(); animator.SetTrigger("ShowItemUseEffect"); return(Run.After(0.3f, () => { }) .Then( Run.WaitWhile(() => effectSpriteRenderer.enabled, false) )); }
public void ReceivedUseItemCard(Character.Item item) { ShowItemUseAnimation(item) .ExecuteWhenDone(() => { var characterManager = GameManager.GetMyCharacterManager(); var character = characterManager.GetCharacterInstance(); if (BattleManager.Get().IsPlayerTurn(characterManager)) { RemoveItem(item); RearrangeInventory(); character.UseItem(item); } BattleManager.Get().AddUseItemInBattle(item); }); }
public Run ScaleBuffUI(Character.Item item) { float scale = 1.5f; float effectTime = 0.5f; Vector3 scaleVector = new Vector3(scale, scale, 1); Option <Run> effect = Slinqable.Slinq(ui.battleBuffUIs) .Where((buffUI) => buffUI.item == item) .FirstOrNone() .Select((buffUI) => { var buffGO = buffUI.spriteRenderer.gameObject; iTween.ScaleTo(buffGO, iTween.Hash("scale", scaleVector, "time", effectTime)); return(Run.WaitSeconds(effectTime) .ExecuteWhenDone(() => { iTween.ScaleTo(buffGO, iTween.Hash("scale", Vector3.one, "time", effectTime)); }) .Then(() => Run.WaitSeconds(effectTime))); }); return(effect.ValueOr(Run.WaitSeconds(0))); }
private void ReceiveUseItem(string strItem) { Character.Item item = (Character.Item)Enum.Parse(typeof(Character.Item), strItem); BattleUIManager.Get().ReceivedUseItemCard(item); }
public static void UseItem(Character.Item item) { networkInstance.networkView.RPC("ReceiveUseItem", RPCMode.All, item.ToString()); }
private void button_Inv_Click(object sender, EventArgs e) { Character.Item formInv = new Character.Item(); formInv.CharName = CharacterName; formInv.ShowDialog(); }
Run ShowItemScaleEffect(Character.Item item) { var extendedSize = 1.5f; return(player.ScaleBuffUI(item)); }
public void UseItem(Character.Item item) { inventory.Remove(item); Debug.Log("Using " + item); }
public void AddItem(Character.Item newItem) { inventory.Add(newItem); BattleUIManager.Get().AddItemCard(newItem); Debug.Log("Get " + newItem.ToString() + " / Inventory : " + GetNumberOfItems() + " / 3"); }
public void AddUseItemInBattle(Character.Item item) { useItemsInBattle.Add(item); UpdateBuffUI(); }
private void button4_Click(object sender, EventArgs e) { Character.Item formInv = new Character.Item(); formInv.CharName = comboBox2.Text; formInv.ShowDialog(); }
Run InteractionWithTile() { int tileKey = GetCurrentTileKey(); Tile tile = TileManager.GetExistTile(tileKey); Tile.TileType tileType = tile.tileType; var returnRun = Run.WaitSeconds(0); MultiAudioClip multiAudioClip = characterInstance.GetComponent <MultiAudioClip>(); if (moveState == MoveState.CheckingSaveTile) { if (tileType == Tile.TileType.Save) { characterInstance.CheckSaveTile(characterMover.GetCurrentTileKey()); multiAudioClip.audioSources[3].Play(); } } else { if (tileType == Tile.TileType.Buff) { NetworkManager.Buff(NetworkManager.Get().Id, tile.transform.position); } else if (tileType == Tile.TileType.Item) { if (characterInstance.GetNumberOfItems() < Character.MaxInventorySize) { multiAudioClip.audioSources[1].Play(); Character.Item newItem = SelectRandomItem(); returnRun = returnRun.Then(() => { return(EffectManager.Get().ShowItemAcquisitionEffect(tile.transform.position, newItem)); }) .ExecuteWhenDone(() => { characterInstance.AddItem(newItem); Debug.Log("Get Item!"); }); } else { Debug.Log("Inventory is full..."); } } else if (tileType == Tile.TileType.Jail) { returnRun = returnRun.Then(() => { return(EffectManager.Get().ShowJailEffect(tile.transform.position)); }) .ExecuteWhenDone(() => { characterInstance.InJail(); }); multiAudioClip.audioSources[2].Play(); } else if (tileType == Tile.TileType.Warp) { //FIXME : Add warp code! //warp tiles are NOT used. Debug.Log("This Tile is Portal!"); } else { // Debug.Log("Default Tile."); } } return(returnRun); }
public void EnableBuffUI(Character.Item item) { Slinqable.Slinq(ui.battleBuffUIs) .Where((buffUI) => buffUI.item == item) .ForEach((buffUI) => buffUI.spriteRenderer.enabled = true); }