Example #1
0
 private void OnEnable()
 {
     if (CameraT == null)
     {
         return;
     }
     if (Target == null)
     {
         Target = CameraT.Target;
     }
     if (Target == null)
     {
         return;
     }
     //WaitForEndOfFrame w = new WaitForEndOfFrame();
     Debug.Log("Called? " + Target.name);
     if (!created)
     {
         Character.Humus H = Target.GetComponent <Character.Humus>();
         if (H == null)
         {
             return;
         }                          //Target not Human?
         if (H.GetInventorySpace() == 0)
         {
             return;
         }
         CreateSlots(H.GetInventorySpace());
         AddInventory(H.GetInventory());
         created = true;
         Target.GetComponentInChildren <Character.Inventory>().OnChange += InventoryUI_OnChange; //Might be bad check for it too
         MakeSelected(H.HoldIndex());
     }
 }