private void Update() { if (photonView.isMine) { if (Level == 0) { return; } if (Exp >= 100 * Level) { GameObject.Find("NetworkManager").GetComponent <NetworkManager>().CallIfPlayerLevelUpped(); Exp -= (100 * Level); playerChara.LevelUpMethod(); if (levelFillImage != null) { levelFillImage.fillAmount = 0; } } } }