/// <summary> /// 指定マス以内にPlayerが存在するか /// </summary> /// <param name="charaModel">検索元</param> /// <param name="cellNum">マス数</param> /// <param name="needsDiagonal">斜めも必要かどうか</param> /// <returns>存在する場合true</returns> public bool ExistsPlayerWithInCell(Chara.CharaModel charaModel, int cellNum, Param param) => ExistsCharaWithInCell(charaModel.MapLevel, charaModel.Pos, Chara.CharaType.Player, cellNum, param);
/// <summary> /// Playerが隣接しているか /// </summary> /// <param name="charaModel">検索元</param> /// <returns>隣接している場合true</returns> public bool IsPlayerAdjacent(Chara.CharaModel charaModel, Param param) => IsCharaAdjacent(charaModel.MapLevel, charaModel.Pos, Chara.CharaType.Player, param);