void InitRed(){ currentTeam = Char_AttributeScript.Teams.RED; //this.GetComponent<MeshRenderer>().materials[0].color = Color.red; for (int i = 0; i < partsToColour.Length; i++){ partsToColour[i].GetComponent<MeshRenderer>().materials[0].color = Color.red; } }
public void InitRed(){ currentTeam = Char_AttributeScript.Teams.RED; this.GetComponent<MeshRenderer>().materials[0].color = Color.red; newLinkPart1.materials[0].color = Color.red; newLinkPart2.materials[0].color = Color.red; redBeam.Play(true); }
public void SetTeam(Char_AttributeScript.Teams newTeam){ currentTeam = newTeam; if (currentTeam == Char_AttributeScript.Teams.BLUE) InitBlue(); else if (currentTeam == Char_AttributeScript.Teams.RED) InitRed(); }
public void InitBlue(){ currentTeam = Char_AttributeScript.Teams.BLUE; this.GetComponent<MeshRenderer>().materials[0].color = Color.blue; newLinkPart1.materials[0].color = Color.blue; newLinkPart2.materials[0].color = Color.blue; blueBeam.Play(true); }
// Use this for initialization void Start () { localPlayerTeam = _MainController.playerTeam; GameObject.Find("CharacterSelectionGUI").transform.localScale=new Vector3(10,5,5); spawnPreviewCamera.gameObject.SetActive(true); GameObject.Find("PickATeam").gameObject.SetActive(false); SetUpLinkButtons(); for (int i = 0; i < 4; i++){ slotTimers[i] = 0; slots[i].text = ""; } if (_MainController.gameStats.Equals("ping")){ internetGame = true; } else { internetGame = false; gameStatsText.text = "IP: " + _MainController.gameStats; } }
void InitBlue(){ currentTeam = Char_AttributeScript.Teams.BLUE; this.GetComponent<MeshRenderer>().materials[0].color = Color.blue; for (int i = 0; i < partsToColour.Length; i++){ partsToColour[i].GetComponent<MeshRenderer>().materials[0].color = Color.blue; } }
public void SetTeam(Char_AttributeScript.Teams newTeam){ currentTeam = newTeam; if (currentTeam == Char_AttributeScript.Teams.BLUE) InitBlue(); else if (currentTeam == Char_AttributeScript.Teams.RED) InitRed(); //Invoke("KillSelf",lifeTime); }
public void onBlueTeamButtonPress(){ localPlayerTeam = Char_AttributeScript.Teams.BLUE; GameObject.Find("CharacterSelectionGUI").transform.localScale=new Vector3(10,5,5); spawnPreviewCamera.gameObject.SetActive(true); GameObject.Find("PickATeam").gameObject.SetActive(false); SetUpLinkButtons(); }
public LobbyPlayer(bool r, string s, Char_AttributeScript.Teams t){ ready = r; playerName = s; team = t; }
[RPC] void RedTeamCapture(){ currentTeam = Char_AttributeScript.Teams.RED; Debug.Log("Red Team Captures Link"); this.GetComponent<MeshRenderer>().materials[0].color = Color.red; newLinkPart1.materials[0].color = Color.red; newLinkPart2.materials[0].color = Color.red; blueBeam.Stop(true); neutralBeam.Stop(true); redBeam.Play(true); gui.SetUpLinkButtons(); AudioSource.PlayClipAtPoint (captureSound, transform.position); if (ScrollingMessageTimeout < 0){ gui.AddItemToScrollingList("Red team captures link",Color.red); ScrollingMessageTimeout = 1f; } if (photonView.isMine) photonView.RPC("RedTeamCapture", PhotonTargets.OthersBuffered); }
public void InitNeutral(){ currentTeam = Char_AttributeScript.Teams.NONE; this.GetComponent<MeshRenderer>().materials[0].color = Color.white; neutralBeam.Play(true); }
[RPC] void NeutralTeamCapture(){ currentTeam = Char_AttributeScript.Teams.NONE; Debug.Log("Link has been neutralized"); this.GetComponent<MeshRenderer>().materials[0].color = Color.white; newLinkPart1.materials[0].color = Color.white; newLinkPart2.materials[0].color = Color.white; neutralBeam.Play(true); redBeam.Stop(true); blueBeam.Stop(true); gui.SetUpLinkButtons(); if (photonView.isMine) photonView.RPC("NeutralTeamCapture", PhotonTargets.OthersBuffered); }