/// <summary> /// Reload character <name> /// </summary> /// <param name="plr">Player that initiated the command</param> /// <param name="values">List of command arguments (after command name)</param> /// <returns>True if command was correctly handled, false if operation was canceled</returns> public static bool ReloadCharacter(Player plr, ref List <string> values) { string name = GetString(ref values); Character Char = CharMgr.LoadCharacterInfo(name, true); if (Char != null) { plr.SendClientMessage("RELOADCHARACTER: Character Loaded : " + Char.CharacterId); } else { plr.SendClientMessage("RELOADCHARACTER: Invalid character specified: " + name); } return(true); }