/// <summary> /// Battle Constructor, created once a unit engages an enemy in battle /// </summary> /// <param name="m">The player's unit</param> /// <param name="e">The enemy's unit</param> /// <param name="fregion">The region where the battle was engaged</param> /// <param name="fgoal">The region's condition for victory</param> public Battle(Unit m, Unit e, Region fregion, Objective fgoal) { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_smallMenu; orgls = new List<String>(); region = fregion; goal = fgoal; ally = m; enemy = e; tm=new Tilemap("battle"); cmap = new CharMap(tm); cmap.ShowMisc = true; map = new Map(tm); map.ArrowEnabled = true; map.SelectionEnabled = false; map.changeCurp = changeCurp; map.curSelection = sel; map.focus(5, 6); MainWindow.add(map); lbl_actions = new Label("Actions"); lbl_actions.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_actions.Position = new Vector2(280, 390); lbl_actions.Visible = false; MainWindow.add(lbl_actions); menu_actions = new Menu(5); menu_actions.Position = new Vector2(280, 390); menu_actions.Visible = false; MainWindow.add(menu_actions); menu_actions.Enabled = false; menu_actions.ArrowEnabled = false; lbl_moved = new Label("MOVED"); lbl_moved.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.SPECIAL; lbl_moved.Position = new Vector2(520, 414); lbl_moved.Visible = false; MainWindow.add(lbl_moved); lbl_enemyTurn = new Label("DAMAGE"); lbl_enemyTurn.Color = Color.Red; lbl_enemyTurn.Position = new Vector2(50, 50/*420*/); lbl_enemyTurn.Visible = false; MainWindow.add(lbl_enemyTurn); lbl_name = new Label("Name"); lbl_name.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_name.Position = new Vector2(50, 390); MainWindow.add(lbl_name); lbl_charName = new Label("Derp"); lbl_charName.Position = new Vector2(110, 390); MainWindow.add(lbl_charName); lbl_lvl = new Label("Level"); lbl_lvl.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_lvl.Position = new Vector2(50, 420); MainWindow.add(lbl_lvl); lbl_charLvl = new Label("20"); lbl_charLvl.Position = new Vector2(110, 420); MainWindow.add(lbl_charLvl); lbl_exp = new Label("Exp"); lbl_exp.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_exp.Position = new Vector2(150, 420); MainWindow.add(lbl_exp); lbl_charExp = new Label("42"); lbl_charExp.Position = new Vector2(200, 420); MainWindow.add(lbl_charExp); lbl_hp = new Label("HP"); lbl_hp.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_hp.Position = new Vector2(50, 450); MainWindow.add(lbl_hp); lbl_curHp = new Label("100"); lbl_curHp.Position = new Vector2(90, 450); MainWindow.add(lbl_curHp); lbl_hpSlash = new Label("/"); lbl_hpSlash.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_hpSlash.Position = new Vector2(140, 450); MainWindow.add(lbl_hpSlash); lbl_maxHp = new Label("100"); lbl_maxHp.Position = new Vector2(160, 450); MainWindow.add(lbl_maxHp); lbl_mp = new Label("MP"); lbl_mp.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_mp.Position = new Vector2(50, 480); MainWindow.add(lbl_mp); lbl_curMp = new Label("50"); lbl_curMp.Position = new Vector2(90, 480); MainWindow.add(lbl_curMp); lbl_mpSlash = new Label("/"); lbl_mpSlash.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_mpSlash.Position = new Vector2(140, 480); MainWindow.add(lbl_mpSlash); lbl_maxMp = new Label("50"); lbl_maxMp.Position = new Vector2(160, 480); MainWindow.add(lbl_maxMp); lbl_moveLeft = new Label("Move Left"); lbl_moveLeft.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_moveLeft.Position = new Vector2(50, 510); MainWindow.add(lbl_moveLeft); lbl_move = new Label(""); lbl_move.Position = new Vector2(150, 510); MainWindow.add(lbl_move); lbl_enter = new Label("ENTER"); lbl_enter.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_enter.Position = new Vector2(520, 462); MainWindow.add(lbl_enter); lbl_enterAction = new Label("Select Unit"); lbl_enterAction.Position = new Vector2(600, 462); MainWindow.add(lbl_enterAction); lbl_v = new Label("V"); lbl_v.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_v.Position = new Vector2(520, 438); MainWindow.add(lbl_v); lbl_vAction = new Label("View Character"); lbl_vAction.Position = new Vector2(550, 438); MainWindow.add(lbl_vAction); lbl_esc = new Label("ESC"); lbl_esc.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_esc.Position = new Vector2(520, 486); lbl_esc.Visible = false; MainWindow.add(lbl_esc); lbl_escAction = new Label("Cancel Movement"); lbl_escAction.Position = new Vector2(570, 486); lbl_escAction.Visible = false; MainWindow.add(lbl_escAction); lbl_e = new Label("E"); lbl_e.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_e.Position = new Vector2(520, 510); MainWindow.add(lbl_e); lbl_eAction = new Label("End Turn"); lbl_eAction.Position = new Vector2(550, 510); MainWindow.add(lbl_eAction); lbl_turnCount = new Label("Turn: " + turnCount + " / 10"); lbl_turnCount.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_turnCount.Position = new Vector2(520, 390); MainWindow.add(lbl_turnCount); lbl_dmg = new Label(""); lbl_dmg.Color = Color.Red; lbl_dmg.Position = new Vector2(0, 0); lbl_dmg.Visible = false; MainWindow.add(lbl_dmg); lbl_actionTaken = new Label(""); lbl_actionTaken.Color = Color.Black; lbl_actionTaken.Position = new Vector2(250, 30); lbl_actionTaken.Font = Content.Graphics.Instance.ActionFont; lbl_actionTaken.Visible = false; MainWindow.add(lbl_actionTaken); lbl_armyTurn = new Label("TO BATTLE, COMRADES!"); lbl_armyTurn.Font = Content.Graphics.Instance.TurnFont; lbl_armyTurn.center(50); lbl_armyTurn.doneShowing = armyTurnDone; lbl_armyTurn.visibleTemp(2000); MainWindow.add(lbl_armyTurn); lbl_battleOutcome = new Label("VICTORY!"); lbl_battleOutcome.Font = Content.Graphics.Instance.TurnFont; lbl_battleOutcome.center(50); lbl_battleOutcome.doneShowing = endOfBattle; lbl_battleOutcome.Visible = false; MainWindow.add(lbl_battleOutcome); deploy(m, true); deploy(e, false); cmap.update(map); freemode = true; actionMode = false; targetMode = false; spellMode = false; itemMode = false; changeCurp(null, new EventArgObject(new Point(5, 6))); scp = new Point(5, 6); endTurnP = new Point(5, 6); setAllNotMoved(); ai = new AI(); ai.set(map, tm, cmap); ai.done = ai_done; MainWindow.InputEnabled = false; }
public static Boolean battle(CharMap cmap, Tilemap tm, String org, Map map, Unit ally, Unit enemy, Label dmg, Label action, ref Boolean gameOver, ref Boolean defeat, GameTime gameTime) { Character c = cmap.get(map.CursorPosition.X, map.CursorPosition.Y); Character m; Point p; Point ne; if (c != null && c.Organization == org && c.stats.movement != 0) { if(c is Healer) ne = nearest(cmap, map.CursorPosition, "ennemy"); else ne = nearest(cmap, map.CursorPosition, "main"); if (isAdj(map.CursorPosition, ne)) { c.stats.movement = 0; p = map.CursorPosition; } else { //finds path to nearest ennemy p = pathFind(cmap, tm, map.CursorPosition, nearest(cmap, map.CursorPosition, "main"), org); if (c.stats.movement > 0) { cmap.move(map.CursorPosition.X, map.CursorPosition.Y, p.X, p.Y); map.changeCursor(new Point(p.X, p.Y)); } c.stats.movement--; } if (c.stats.movement == 0) { Point tar = targetCharacter(c, p, cmap); if (tar != new Point(-1, -1)) { m = cmap.get(tar.X, tar.Y); map.CurLs.Add(tar, Content.Graphics.Instance.Images.gui.cursorRed); if (c is Fighter) dmg.Text = ((Fighter)c).attack(m); else if (c is Archer) dmg.Text = ((Archer)c).attack(m); else if (c is Scout) dmg.Text = ((Scout)c).attack(m); else if (c is Healer) { dmg.Text = ((Healer)c).heal(m).ToString(); action.Text = "Heal"; } else if (c is Caster) { dmg.Text = ((Caster)c).attack(m, new Spell("DerpCast", 1, 5, 1, 5)); action.Text = "DerpCast"; } else dmg.Text = "Cant"; if (action.Text == "") action.Text = "Attack"; dmg.Position = new Vector2(tar.X * 64 - map.getTlc.X * 64, tar.Y * 64 - map.getTlc.Y * 64 + 20); dmg.visibleTemp(500); action.visibleTemp(500); if (dmg.Text != "miss" || dmg.Text != "Cant") { enemy.set(c.Position.X, c.Position.Y, c); ally.set(m.Position.X, m.Position.Y, m); if (m.stats.hp <= 0) { if (m.isMainChar()) gameOver = true; ally.delete(m.Position.X, m.Position.Y); cmap.set(tar.X, tar.Y, null); cmap.update(map); if (ally.Characters.Count <= 0) defeat = true; } } } } return false; } else { for (int e = cmap.NumY - 1; e >= 0; e--) for (int i = cmap.NumX - 1; i >= 0; i--) if (cmap.isChar(i, e) && cmap.get(i, e).stats.movement != 0 && cmap.get(i, e).Organization == org) { if (map.CursorPosition != new Point(i, e)) { map.CurLs.Clear(); dmg.Visible = false; action.Visible = false; action.Text = ""; map.changeCursor(new Point(i, e)); return false; } } } cmap.resetAllMovement(org); return true; }