private new void Awake() { base.Awake(); heldElements = new List <Element>(requiredElements.Count); chaplain = FindObjectOfType <ChaplainElementHandler>(); }
private void Awake() { chaplain = FindObjectOfType <ChaplainElementHandler>(); chaplainUI = FindObjectOfType <ChaplainUIInterface>(); }
private void FetchExternalVariables() { elementHandler = player.GetComponent <ChaplainElementHandler>(); menu = contextMenu; menuManager = menu.GetComponent <ContextMenuManager>(); }