/// <inheritdoc/> public void HandlePacket(Player player, Span <byte> packet) { ChaosMachineMixRequest message = packet; var socketSlot = packet.Length > 4 ? message.SocketSlot : (byte)0; this.mixAction.MixItems(player, (byte)message.MixType, socketSlot); }
/// <inheritdoc/> public void HandlePacket(Player player, Span <byte> packet) { ChaosMachineMixRequest message = packet; this.mixAction.MixItems(player, (byte)message.MixType); }