public void OnBwoink(NetUserId channel)
        {
            var open = IsOpen;

            Open();

            ChannelSelector.RefreshDecorators();
            ChannelSelector.Sort();

            if (!open)
            {
                SelectChannel(channel);
            }
        }
Example #2
0
        private static Sound LoadSoundToChannel(ChannelSelector channelSelector, string path, bool looping, bool paused, float fadeinTime)
        {
            var sound   = new Sound();
            var channel = channelSelector();

            if (channel == null)
            {
                return(sound);
            }
            var r    = UnityEngine.Resources.Load(path);
            var clip = r as UnityEngine.AudioClip;

            if (clip == null)
            {
                return(sound);
            }
            channel.SamplePath = path;
            channel.Play(sound, clip, looping, paused, fadeinTime);
            return(sound);
        }
Example #3
0
        public static Sound Play(string path, AudioChannelGroup group, bool looping = false, float priority = 0.5f, float fadeinTime = 0f, bool paused = false, float volume = 1f, float pan = 0f, float pitch = 1f)
        {
            ChannelSelector channelSelector = () => {
                var channel = AllocateChannel(priority);
                if (channel != null)
                {
                    if (channel.Sound != null)
                    {
                        channel.Sound.Channel = NullAudioChannel.Instance;
                    }
                    channel.Group    = group;
                    channel.Priority = priority;
                    channel.Volume   = volume;
                    channel.Pitch    = pitch;
                    channel.Pan      = pan;
                }
                return(channel);
            };
            var sound = LoadSoundToChannel(channelSelector, path, looping, paused, fadeinTime);

            return(sound);
        }