/// <summary> /// Processes a ChannelFinishedEvent /// </summary> /// <param name="sender">Object that sent event</param> /// <param name="e">Event arguments</param> private void Update(object sender, ChannelFinishedEventArgs e) { foreach (Sprite s in this) { s.Update(e); } }
/// <summary> /// Process ChannelFinishedEvents /// </summary> /// <param name="args">Event args</param> public virtual void Update(ChannelFinishedEventArgs args) { }
/// <summary> /// Notifies the channel finished. /// </summary> /// <param name='channel'> /// Channel. /// </param> internal static void NotifyChannelFinished(int channel) { PushUserEvent(ChannelFinishedEventArgs.CreateEventArgs(channel)); }