Example #1
0
        /// <summary>
        ///     Sets the 3D attributes of a sample, stream, or MOD music channel with 3D functionality.
        /// </summary>
        /// <param name="mode">The 3D processing mode. </param>
        /// <param name="min">The minimum distance. </param>
        /// <param name="max">The maximum distance. </param>
        /// <param name="iAngle">The angle of the inside projection cone. </param>
        /// <param name="oAngle">The angle of the outside projection cone. </param>
        /// <param name="outVloume">The delta-volume outside the outer projection cone. </param>
        /// <exception cref="NotAvailableException">Channel object is no longer available.</exception>
        /// <exception cref="BassErrorException">
        ///     Some error occur to call a Bass function, check the error code and error message
        ///     to get more error information.
        /// </exception>
        /// <exception cref="BassNotLoadedException">
        ///     Bass DLL not loaded, you must use <see cref="BassManager.Initialize" /> to
        ///     load Bass DLL first.
        /// </exception>
        public void Set3DAttribute(Channel3DMode mode, float min, float max, uint iAngle, uint oAngle, float outVloume)
        {
            CheckAvailable();

            ChannelModule.ChannelSet3DAttributesFunction.CheckResult(
                ChannelModule.ChannelSet3DAttributesFunction.Delegate(Handle, mode, min, max, (int) iAngle, (int) oAngle,
                    outVloume));
        }
Example #2
0
        /// <summary>
        ///     Get the 3D attributes of a sample, stream, or MOD music channel with 3D functionality.
        /// </summary>
        /// <param name="mode">The 3D processing mode. </param>
        /// <param name="min">The minimum distance. </param>
        /// <param name="max">The maximum distance. </param>
        /// <param name="iAngle">The angle of the inside projection cone. </param>
        /// <param name="oAngle">The angle of the outside projection cone. </param>
        /// <param name="outVloume">The delta-volume outside the outer projection cone. </param>
        /// <exception cref="NotAvailableException">Channel object is no longer available.</exception>
        /// <exception cref="BassErrorException">
        ///     Some error occur to call a Bass function, check the error code and error message
        ///     to get more error information.
        /// </exception>
        /// <exception cref="BassNotLoadedException">
        ///     Bass DLL not loaded, you must use <see cref="BassManager.Initialize" /> to
        ///     load Bass DLL first.
        /// </exception>
        public void Get3DAttribute(out Channel3DMode mode, out float min, out float max, out uint iAngle,
            out uint oAngle, out float outVloume)
        {
            CheckAvailable();

            mode = Channel3DMode.Normal;
            min = 0;
            max = 0;
            iAngle = 0;
            oAngle = 0;
            outVloume = 0;

            ChannelModule.ChannelGet3DAttributesFunction.CheckResult(
                ChannelModule.ChannelGet3DAttributesFunction.Delegate(Handle, ref mode, ref min, ref max, ref iAngle,
                    ref oAngle, ref outVloume));
        }