// Use this for initialization
 void Start()
 {
     amyModel      = HumanoidStore.GetAmyModel();
     chanionModel  = HumanoidStore.GetChanionModel();
     enemiesModels = HumanoidStore.GetEnemiesModels();
     enemyMarkers  = EnemyMarkerStore.GetEnemyMarkers();
 }
Example #2
0
    void Awake()
    {
        GameObject amy = amyObject.transform.GetChild(0).gameObject;

        amyModel = amyObject.GetComponentInChildren <AmyModel>();

        GameObject chanion = chanionObject.transform.GetChild(0).gameObject;

        chanionModel = chanionObject.GetComponentInChildren <ChanionModel>();

        enemiesModels = new List <AIHumanoidModel>();
        foreach (Transform enemy in enemiesObject.transform)
        {
            AIHumanoidModel model = enemy.GetComponent <AIHumanoidModel>();
            if (model != null)
            {
                enemiesModels.Add(model);
            }
        }

        instance = this;
    }