public void Dispose() { changeWeaponSignal.Unlisten(view.ChangeWeaponImages); onWeaponReload.Unlisten(view.StartReload); onWeaponStopReload.Unlisten(view.StopReload); onBulletChange.Unlisten(view.ChangeAmmo); }
public void Dispose() { onPlayerShoot.Unlisten(Shoot); onWeaponChange.Unlisten(ChangeWeapon); }