public void ChangeState(ChangeTapStateSignal signal) { switch (signal.type) { case TapState.TypeOfTap.Simple: SetSimpleState(); break; case TapState.TypeOfTap.Wall: SetWallState(); break; case TapState.TypeOfTap.Spike: SetSpikeState(); break; case TapState.TypeOfTap.Return: SetReturnState(); break; } }
public void ChangeState(ChangeTapStateSignal signal) { State = signal.type; }