Example #1
0
 private void changestate(bool state)
 {
     if (testwait.InvokeRequired)//不是同一线程调用,调用控件的委托
     {
         ChangeStateCallback d = new ChangeStateCallback(changestate);
         this.Invoke(d, new object[] { state });
     }
     else
     {
         testwait.Enabled = state;
     }
 }
Example #2
0
 /// <summary>
 /// Changes the state of the button as approriate,
 /// but supports a thread safe method of completing
 /// the task.
 /// </summary>
 /// <param name="IsWorking">See the 'changeState' method</param>
 private void changeState(bool IsWorking)
 {
     if (btnGo.InvokeRequired)
     {
         ChangeStateCallback d = new ChangeStateCallback(changeState);
         this.Invoke(d, new object[] { IsWorking });
     }
     else
     {
         btnGo.Enabled = (!IsWorking);
         btnGo.Text    = (IsWorking) ? "Working, please wait..." : "Go";
     }
 }
Example #3
0
 public AttackPattern2(EnemyFireBall fireBall, GameTimer fireballLifeTimer, Animator animator,
                       Transform transform, Rigidbody rigidbodyComponent, BattlePlayer targetObject, Vector3 position,
                       float fireballSpeed, TimerCallback pushFireball, ChangeStateCallback changeStateCallback, float Power) : base(animator, rigidbodyComponent)
 {
     this.fireBall            = fireBall;
     this.fireballLifeTimer   = fireballLifeTimer;
     this.animator            = animator;
     this.transform           = transform;
     this.rigidbodyComponent  = rigidbodyComponent;
     this.targetObject        = targetObject;
     this.fireballSpeed       = fireballSpeed;
     this.pushFireball        = pushFireball;
     this.changeStateCallback = changeStateCallback;
     this.Power = Power;
 }
Example #4
0
 private static void ExecuteDelegate(ChangeStateCallback changeStateCallback)
 {
     changeStateCallback(EnemyStateType.Idle);
 }