private void OnTriggerStay(Collider other) { if (other.tag == "Player") { if (Input.GetKeyDown(KeyCode.E)) { ChangeSpeed.SendSpeed(StaticVar.noSpeed, StaticVar.noGravity); Player.transform.parent = Attachpoint; } if (Input.GetKeyDown(KeyCode.W)) { ChangeSpeed.SendSpeed(StaticVar.speed, StaticVar.gravity); Player.transform.parent = null; } } }