public ChangeSettingResponse ChangeAdminSetting(ChangeSettingRequest request) { var response = new ChangeSettingResponse { ResponseStatus = ResponseStatus.Success }; var settingsProvider = new SettingsProvider(); try { if (request.ActionType == ActionType.Update) { response.isSuccessful = settingsProvider.ChangeSetting(request); } else { response.ResponseStatus = ResponseStatus.Failure; response.ResponseDescription = "Not update action"; } } catch (Exception ex) { response.ResponseStatus = ResponseStatus.Failure; response.ResponseDescription = ex.Message; } return(response); }
public bool ChangeSetting(ChangeSettingRequest request) { var conn = GetConnection(ConnectionNames.CSPSqlDatabase); var commandWrapper = GetStoredProcCommand("dbo.Update_Settings", conn); AddInParameter(commandWrapper, "@SettingId", DbType.Int16, request.Setting.Id); AddInParameter(commandWrapper, "@IncludeInCalculation", DbType.String, request.Setting.IncludeInCalculation); AddInParameter(commandWrapper, "@Amount", DbType.String, request.Setting.Amount); AddInParameter(commandWrapper, "@ERROR", DbType.String, 1000); AddInParameter(commandWrapper, "@ERROR_CODE", DbType.String, 4); try { conn.Open(); int results = commandWrapper.ExecuteNonQuery(); var isProcedureSucced = Convert.ToBoolean(results); MakeDboLog(request.ToString(), isProcedureSucced.ToString(), "dbo.Update_Settings"); var errorObject = GetParameterValue(commandWrapper, "@ERROR"); var errorCodeObject = GetParameterValue(commandWrapper, "@ERROR_CODE"); return(Convert.ToBoolean(results)); } finally { commandWrapper.Dispose(); conn.Close(); } }
public ChangeSettingRequest ChangeSetting(Setting setting) { var request = new ChangeSettingRequest() { Setting = setting, ActionType = Requests.ActionType.Update }; return(request); }
private void ReceiveChangeSettingRequest(byte[] body, ulong senderId) { Log.Trace("Receiving Change Settings Request", "ReceiveConcealRequest"); ChangeSettingRequest request = ChangeSettingRequest.FromBytes(body); Settings.Instance.ChangeSetting(request.Index, request.Value); /* * We actually resend settings, incase player is relying on them for data * ChangeSettingResponse response = new ChangeSettingResponse() { * Success = true * }; */ SettingsResponse response = new SettingsResponse() { Settings = Settings.Instance }; response.SendToPlayer(senderId); }