// Start is called before the first frame update void Start() { systemBehavior = GetComponent <ChangePartsSystemBehavior>(); selectedObject = null; selectObject = null; soRenderer = null; modeText = GameObject.Find("ChangeModeText").GetComponent <TextMesh>(); }
// Start is called before the first frame update void Start() { Initialize(); frontLerpMode = false; oldLerpMode = false; isMove = false; changePartsSystemBehavior = GameObject.Find("GameSystem").GetComponent <ChangePartsSystemBehavior>(); //leftMove = true; }
// Start is called before the first frame update void Start() { lerpBehaviour = GetComponent <LerpBehaviour>(); objectBehavior = GetComponent <ObjectBehavior>(); systemBehavior = GameObject.Find("GameSystem").GetComponent <ChangePartsSystemBehavior>(); renderer = GetComponent <Renderer>(); Color color; color = (lerpBehaviour.leftMove) ? Color.blue : Color.red; renderer.material.color = color; }
void Start() { onNormal = new Vector3(); isFly = true; changePartsSystemBehavior = GameObject.Find("GameSystem").GetComponent <ChangePartsSystemBehavior>(); }