Example #1
0
        public void SendChangeLightFalloffRequest(float falloff)
        {
            var msg = new ChangeLightFalloffMsg();

            msg.EntityId = m_light.EntityId;
            msg.Falloff  = falloff;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }
Example #2
0
        static void ChangeLightFalloffRequest(ref ChangeLightFalloffMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            if (entity is MyLightingBlock)
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }
        }
Example #3
0
        static void ChangeLightFalloffSuccess(ref ChangeLightFalloffMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var light = entity as MyLightingBlock;

            if (light != null)
            {
                light.Falloff = msg.Falloff;
            }
        }
 static void ChangeLightFalloffSuccess(ref ChangeLightFalloffMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var light = entity as MyLightingBlock;
     if (light != null)
     {
         light.Falloff = msg.Falloff;
     }
 }
 static void ChangeLightFalloffRequest(ref ChangeLightFalloffMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     if (entity is MyLightingBlock)
     {
         Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
     }
 }
        public void SendChangeLightFalloffRequest(float falloff)
        {
            var msg = new ChangeLightFalloffMsg();

            msg.EntityId = m_light.EntityId;
            msg.Falloff = falloff;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }