//This method takes care of all of the odd keys that don't return the KeyCode string
    /*****************************************************************************************************************
     *
     * This class DOES stretch down a very long way, so nothing other than this method
     * 	will be down there.
     *
    ***/
    public static bool checkSpecialInput(Button buttonInput, ChangeHelpMenuText changeText, 
	                                     HoverKeyboard hoverKeyboard)
    {
        bool foundKey = false;
        string key = "";
        int index = 0;
        if(Input.GetKeyDown(KeyCode.Tab))
        {

            foundKey = true;
            key = "Tab";
            index = 51;

        }
        else if(Input.GetKeyDown(KeyCode.LeftAlt))
        {

            foundKey = true;
            key = "LeftAlt";
            index = 54;

        }
        else if(Input.GetKeyDown(KeyCode.LeftShift))
        {

            foundKey = true;
            key = "LeftShift";
            index = 49;

        }
        else if(Input.GetKeyDown(KeyCode.RightAlt))
        {

            foundKey = true;
            key = "RightAlt";
            index = 57;

        }
        else if(Input.GetKeyDown(KeyCode.RightShift))
        {

            foundKey = true;
            key = "RightShift";
            index = 48;

        }
        else if(Input.GetKeyDown(KeyCode.LeftControl))
        {

            foundKey = true;
            key = "LeftControl";
            index = 55;

        }
        else if(Input.GetKeyDown(KeyCode.Backspace))
        {

            foundKey = true;
            key = "Backspace";
            index = 43;

        }
        else if(Input.GetKeyDown(KeyCode.Space))
        {

            foundKey = true;
            key = "Space";
            index = 56;

        }
        else if(Input.GetKeyDown(KeyCode.Escape))
        {

            foundKey = true;
            key = "Escape";
            index = 53;

        }
        else if(Input.GetKeyDown(KeyCode.CapsLock))
        {

            foundKey = true;
            key = "CapsLock";
            index = 50;

        }
        else if(Input.GetKeyDown(KeyCode.Semicolon))
        {

            foundKey = true;
            key = "Semicolon";
            index = 26;

        }
        else if(Input.GetKeyDown(KeyCode.Quote))
        {

            foundKey = true;
            key = "Quote";
            index = 27;

        }
        else if(Input.GetKeyDown(KeyCode.LeftBracket))
        {

            foundKey = true;
            key = "LeftBracket";
            index = 28;

        }
        else if(Input.GetKeyDown(KeyCode.RightBracket))
        {

            foundKey = true;
            key = "RightBracket";
            index = 29;

        }
        else if(Input.GetKeyDown(KeyCode.Backslash))
        {

            foundKey = true;
            key = "Backslash";
            index = 42;

        }
        else if(Input.GetKeyDown(KeyCode.Slash))
        {

            foundKey = true;
            key = "Slash";
            index = 47;

        }
        else if(Input.GetKeyDown(KeyCode.Period))
        {

            foundKey = true;
            key = "Period";
            index = 46;

        }
        else if(Input.GetKeyDown(KeyCode.Equals))
        {

            foundKey = true;
            key = "Equals";
            index = 41;

        }
        else if(Input.GetKeyDown(KeyCode.BackQuote))
        {

            foundKey = true;
            key = "BackQuote";
            index = 52;

        }
        else if(Input.GetKeyDown(KeyCode.Return))
        {

            foundKey = true;
            key = "Return";
            index = 44;

        }
        else if(Input.GetKeyDown(KeyCode.Minus))
        {

            foundKey = true;
            key = "Minus";
            index = 40;

        }
        else if(Input.GetKeyDown(KeyCode.RightArrow))
        {

            foundKey = true;
            key = "RightArrow";
            index = 60;

        }
        else if(Input.GetKeyDown(KeyCode.LeftArrow))
        {

            foundKey = true;
            key = "LeftArrow";
            index = 61;

        }
        else if(Input.GetKeyDown(KeyCode.DownArrow))
        {

            foundKey = true;
            key = "DownArrow";
            index = 59;

        }
        else if(Input.GetKeyDown(KeyCode.UpArrow))
        {

            foundKey = true;
            key = "UpArrow";
            index = 58;

        }
        else if(Input.GetKeyDown(KeyCode.Comma))
        {

            foundKey = true;
            key = "Comma";
            index = 45;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha1))
        {

            foundKey = true;
            key = "Alpha1";
            index = 30;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha2))
        {

            foundKey = true;
            key = "Alpha2";
            index = 31;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha3))
        {

            foundKey = true;
            key = "Alpha3";
            index = 32;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha4))
        {

            foundKey = true;
            key = "Alpha4";
            index = 33;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha5))
        {

            foundKey = true;
            key = "Alpha5";
            index = 34;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha6))
        {

            foundKey = true;
            key = "Alpha6";
            index = 35;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha7))
        {

            foundKey = true;
            key = "Alpha7";
            index = 36;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha8))
        {

            foundKey = true;
            key = "Alpha8";
            index = 37;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha9))
        {

            foundKey = true;
            key = "Alpha9";
            index = 38;

        }
        else if(Input.GetKeyDown(KeyCode.Alpha0))
        {

            foundKey = true;
            key = "Alpha0";
            index = 39;

        }
        else if(Input.GetKeyDown(KeyCode.Mouse0))
        {

            foundKey = true;
            key = "Mouse0";
            index = 62;

        }
        else if(Input.GetKeyDown(KeyCode.Mouse1))
        {

            foundKey = true;
            key = "Mouse1";
            index = 63;

        }

        if(foundKey)
        {
            bool contained = false;
            foreach(KeyValuePair<string, Inputs> anInput in Inputs.inputDict)
            {

                if(anInput.Value.getInputButton().name.ToLower().Equals(key.ToLower()))
                {

                    contained = true;
                    changeText.changedText("This key has already been binded, please choose another one");
                    Debug.Log("This key has already been binded, choose another one.");
                    break;

                }

            }
            if(!contained)
            {

                changeText.changedText(key);
                for(int i = 0; i < InputManager.inputManagerList.Count; i++)
                {
                    if(InputManager.inputManagerList[i].Tag.Equals(buttonInput.tag))
                    {
                        Keyboard.setKeyboardBasedOnTags(AllKeys.allKeys[index],
                                                        buttonInput,
                                                        AllKeys.allKeys[index].name,
                                                        InputManager.inputManagerList[i].Type,
                                                        AllKeys.allKeys[index].name);
                        break;
                    }
                }
                InputManager.isOn = false;
                buttonInput.tag = "Untagged";
                hoverKeyboard.keyboardKeyboardExit();
                return true;

            }
            else
                return true;

        }

        return false;
    }
Example #2
0
    //This method takes care of all of the odd keys that don't return the KeyCode string

    /*****************************************************************************************************************
     *
     * This class DOES stretch down a very long way, so nothing other than this method
     *  will be down there.
     *
     ***/
    public static bool checkSpecialInput(Button buttonInput, ChangeHelpMenuText changeText,
                                         HoverKeyboard hoverKeyboard)
    {
        bool   foundKey = false;
        string key      = "";
        int    index    = 0;

        if (Input.GetKeyDown(KeyCode.Tab))
        {
            foundKey = true;
            key      = "Tab";
            index    = 51;
        }
        else if (Input.GetKeyDown(KeyCode.LeftAlt))
        {
            foundKey = true;
            key      = "LeftAlt";
            index    = 54;
        }
        else if (Input.GetKeyDown(KeyCode.LeftShift))
        {
            foundKey = true;
            key      = "LeftShift";
            index    = 49;
        }
        else if (Input.GetKeyDown(KeyCode.RightAlt))
        {
            foundKey = true;
            key      = "RightAlt";
            index    = 57;
        }
        else if (Input.GetKeyDown(KeyCode.RightShift))
        {
            foundKey = true;
            key      = "RightShift";
            index    = 48;
        }
        else if (Input.GetKeyDown(KeyCode.LeftControl))
        {
            foundKey = true;
            key      = "LeftControl";
            index    = 55;
        }
        else if (Input.GetKeyDown(KeyCode.Backspace))
        {
            foundKey = true;
            key      = "Backspace";
            index    = 43;
        }
        else if (Input.GetKeyDown(KeyCode.Space))
        {
            foundKey = true;
            key      = "Space";
            index    = 56;
        }
        else if (Input.GetKeyDown(KeyCode.Escape))
        {
            foundKey = true;
            key      = "Escape";
            index    = 53;
        }
        else if (Input.GetKeyDown(KeyCode.CapsLock))
        {
            foundKey = true;
            key      = "CapsLock";
            index    = 50;
        }
        else if (Input.GetKeyDown(KeyCode.Semicolon))
        {
            foundKey = true;
            key      = "Semicolon";
            index    = 26;
        }
        else if (Input.GetKeyDown(KeyCode.Quote))
        {
            foundKey = true;
            key      = "Quote";
            index    = 27;
        }
        else if (Input.GetKeyDown(KeyCode.LeftBracket))
        {
            foundKey = true;
            key      = "LeftBracket";
            index    = 28;
        }
        else if (Input.GetKeyDown(KeyCode.RightBracket))
        {
            foundKey = true;
            key      = "RightBracket";
            index    = 29;
        }
        else if (Input.GetKeyDown(KeyCode.Backslash))
        {
            foundKey = true;
            key      = "Backslash";
            index    = 42;
        }
        else if (Input.GetKeyDown(KeyCode.Slash))
        {
            foundKey = true;
            key      = "Slash";
            index    = 47;
        }
        else if (Input.GetKeyDown(KeyCode.Period))
        {
            foundKey = true;
            key      = "Period";
            index    = 46;
        }
        else if (Input.GetKeyDown(KeyCode.Equals))
        {
            foundKey = true;
            key      = "Equals";
            index    = 41;
        }
        else if (Input.GetKeyDown(KeyCode.BackQuote))
        {
            foundKey = true;
            key      = "BackQuote";
            index    = 52;
        }
        else if (Input.GetKeyDown(KeyCode.Return))
        {
            foundKey = true;
            key      = "Return";
            index    = 44;
        }
        else if (Input.GetKeyDown(KeyCode.Minus))
        {
            foundKey = true;
            key      = "Minus";
            index    = 40;
        }
        else if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            foundKey = true;
            key      = "RightArrow";
            index    = 60;
        }
        else if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            foundKey = true;
            key      = "LeftArrow";
            index    = 61;
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            foundKey = true;
            key      = "DownArrow";
            index    = 59;
        }
        else if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            foundKey = true;
            key      = "UpArrow";
            index    = 58;
        }
        else if (Input.GetKeyDown(KeyCode.Comma))
        {
            foundKey = true;
            key      = "Comma";
            index    = 45;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            foundKey = true;
            key      = "Alpha1";
            index    = 30;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            foundKey = true;
            key      = "Alpha2";
            index    = 31;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            foundKey = true;
            key      = "Alpha3";
            index    = 32;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            foundKey = true;
            key      = "Alpha4";
            index    = 33;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            foundKey = true;
            key      = "Alpha5";
            index    = 34;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            foundKey = true;
            key      = "Alpha6";
            index    = 35;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha7))
        {
            foundKey = true;
            key      = "Alpha7";
            index    = 36;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha8))
        {
            foundKey = true;
            key      = "Alpha8";
            index    = 37;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha9))
        {
            foundKey = true;
            key      = "Alpha9";
            index    = 38;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            foundKey = true;
            key      = "Alpha0";
            index    = 39;
        }
        else if (Input.GetKeyDown(KeyCode.Mouse0))
        {
            foundKey = true;
            key      = "Mouse0";
            index    = 62;
        }
        else if (Input.GetKeyDown(KeyCode.Mouse1))
        {
            foundKey = true;
            key      = "Mouse1";
            index    = 63;
        }

        if (foundKey)
        {
            bool contained = false;
            foreach (KeyValuePair <string, Inputs> anInput in Inputs.inputDict)
            {
                if (anInput.Value.getInputButton().name.ToLower().Equals(key.ToLower()))
                {
                    contained = true;
                    changeText.changedText("This key has already been binded, please choose another one");
                    Debug.Log("This key has already been binded, choose another one.");
                    break;
                }
            }
            if (!contained)
            {
                changeText.changedText(key);
                for (int i = 0; i < InputManager.inputManagerList.Count; i++)
                {
                    if (InputManager.inputManagerList[i].Tag.Equals(buttonInput.tag))
                    {
                        Keyboard.setKeyboardBasedOnTags(AllKeys.allKeys[index],
                                                        buttonInput,
                                                        AllKeys.allKeys[index].name,
                                                        InputManager.inputManagerList[i].Type,
                                                        AllKeys.allKeys[index].name);
                        break;
                    }
                }
                InputManager.isOn = false;
                buttonInput.tag   = "Untagged";
                hoverKeyboard.keyboardKeyboardExit();
                return(true);
            }
            else
            {
                return(true);
            }
        }

        return(false);
    }