// Use this for initialization
	void Start () {
		timer = 0;
		_easing = GameObject.FindObjectOfType<Easing>();
		_camera = GameObject.FindObjectOfType<ChangeCamera> ();
		//StartCoroutine (RandomShake(_camera.CurrentCamera));
		//StartCoroutine(SlideIn(5.0f,_camera.CurrentCamera,true));
		//StartCoroutine (R_HighFromCameraToTaget(3.0f,_camera.CurrentCamera));
	}
	// Use this for initialization
	void Start() {

		_target_camera = GameObject.FindObjectOfType<ChangeCamera>();
		Vector3 target = -_target_camera.CurrentCamera.transform.position;
		target.y = transform.position.y;
		this.transform.LookAt(target);  
	
	}
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent <Rigidbody>();
        GameObject camera = GameObject.Find("Main Camera");

        changeCamera = camera.GetComponentInChildren <ChangeCamera>();
        changeCamera = new ChangeCamera();
    }
Example #4
0
 // Update is called once per frame
 void Update()
 {
     if (ChangeCamera.GetUpPool() && camera.fieldOfView < 179)
     {
         camera.fieldOfView = camera.fieldOfView + 1; ChangeCamera.FalseUpPool();
     }
     if (ChangeCamera.GetDownPool() && camera.fieldOfView > 1)
     {
         camera.fieldOfView -= 1.0f; ChangeCamera.FalseDownPool();
     }
 }
Example #5
0
 private void OnTriggerEnter(Collider other)
 {
     Debug.Log("Trigger");
     if (other.name == "TriggerCamera")
     {
         Debug.Log("TriggerCam");
         //Same position in Y & Z
         Vector3 nextCamPos = new Vector3(0.0f, 5.5f, -11.0f);
         ChangeCamera.ChangeCameraPos(nextCamPos, Quaternion.Euler(10.0f, 0.0f, 0.0f));
     }
 }
Example #6
0
    private void Start()
    {
        changeCamera = ChangeCamera.Instance;
        interactTxt.SetActive(false);
        backTxt.SetActive(false);
        winTxt.SetActive(false);

        puzzle1 = Puzzle1.Instance;
        puzzle2 = Puzzle2.Instance;
        puzzle3 = Puzzle3.Instance;
        puzzle4 = Puzzle4.Instance;
    }
Example #7
0
	// Use this for initialization
	void Awake () {



		_count_text [0] = "「本番5秒前!!」";
		_count_text [1] = "「4」";
		_count_text [2] = "「3」";
		_count_text [3] = "「2」";
		_count_text [4] = "「1...」";

		_title_logo_ref = GameObject.FindObjectOfType<FadeInOut> ();
		_camera = GameObject.FindObjectOfType<ChangeCamera> ();
		_message_panel.enabled = false;
	
	}
    // Start is called before the first frame update
    void Start()
    {
        interactionReady = false;
        interactedObject = null;
        //ChangeCamera.FirstPersonCamera = gameObject.transform.Find("FirstPersonCamera").gameObject;

        //if (!isServer)
        //    return;
        //UIManager canvas = GameObject.Find("Canvas").GetComponent(typeof(UIManager)) as UIManager;
        //if (canvas != null)
        //{
        //    Debug.Log("Object renamed to " + canvas.userDisplay.text);
        //    gameObject.name = canvas.userDisplay.text;
        //}
        // find change camera
        changeCamera = gameObject.GetComponent <ChangeCamera>();
    }
Example #9
0
 void Update()
 {
     cam = GameObject.FindGameObjectWithTag("Camera Pivot").GetComponent <ChangeCamera>();
     if (cam != null)
     {
         if (cam.camMode == ChangeCamera.CamMode.tilted)
         {
             dir.z = tiltedCameraTransform.eulerAngles.y + 270;
             transform.localEulerAngles = dir;
         }
         else
         {
             dir.z = topDownCameraTransform.eulerAngles.y + 270;
             transform.localEulerAngles = dir;
         }
     }
 }
Example #10
0
    // Update is called once per frame
    void Update()
    {
        seconds += Time.deltaTime;

        //hp = maxHP - (100 / 60) * seconds * 2;
        // 値が変わった時だけHP減らす
        if ((int)seconds != (int)oldSeconds)
        {
            hp        -= 2.5f;
            oldSeconds = seconds;
        }

        //if (0.0f < hp)
        {
            hp_ratio = hp / maxHP;

            image_HPgauge.fillAmount = hp_ratio;
            color_h = Mathf.Lerp(0f, 0.4f, hp_ratio);

            image_HPgauge.color = HSLtoRGB(color_h, color_s, color_l);
        }

        // HP0、ゲームオーバー
        if (0.0f >= hp && !bFinish)
        {
            // 繰り返しここが実行されないように先にセットしておく
            bFinish = true;

            script = GameScript.GetComponent <ChangeCamera>();
            script.ChangeEndingCamera();
            scriptTimer = Timer.GetComponent <Timer>();
            scriptTimer.FinishTimer();

            Button.SetActive(false);

            //int nSelCharactor = SettingManager.LoadSelectCharactor();
            //ChangeCharactor ChangeChar = m_Charactor.GetComponent<ChangeCharactor>();
            //GameObject Charactor = ChangeChar.GetCharactor(nSelCharactor);

            MoveCharactor scriptMoveChar = m_Charactor.GetComponent <MoveCharactor>();
            scriptMoveChar.FinishGame();

            StartCoroutine("DispResult");
        }
    }
Example #11
0
    void Update()
    {
        if (messages != null && messages.Count() != 0)
        {
            if (messageNumber <= messages.Count() - 1)
            {
                messageDisplay.text = messages[messageNumber];
            }
        }

        PreviousActivity();
        OkActivity();

        if (messageNumber == 15 && needToAddMovement == true)
        {
            needToAddMovement = false;
            ZoomCamera camZoom = GameObject.Find("tilted").AddComponent <ZoomCamera>();
            camZoom.zoomSpeed = 5;
            camZoom.minZoom   = 60;
            camZoom.maxZoom   = 10;

            CameraMovement camMovement = GameObject.FindGameObjectWithTag("Camera Pivot").AddComponent <CameraMovement>();
            camMovement.moveSpeed     = 5;
            camMovement.boostSpeed    = 20;
            camMovement.rotationSpeed = 90;

            ChangeCamera camChange = GameObject.FindGameObjectWithTag("Camera Pivot").AddComponent <ChangeCamera>();
        }

        if ((messageNumber == 17 || messageNumber == 18) && needToCheckPlayerMoney)
        {
            if (GameObject.FindGameObjectWithTag("LevelManager").GetComponent <PlayerInfo>().money >= 2)
            {
                needToCheckPlayerMoney = false;
                messageNumber          = 19;
            }
        }
    }
Example #12
0
	// Use this for initialization
	void Awake () {

		_Easing = GameObject.FindObjectOfType<Easing> ();
		_Camera = GameObject.FindObjectOfType<ChangeCamera>();
		_camera_animator = GameObject.FindObjectOfType<CameraAnimator> ();
		_CruckAnimator = GameObject.FindObjectOfType<CruckAnimator> ();
		_scenario = GameObject.FindObjectOfType<ScenarioSetter> ();
		_WaitFade = GameObject.FindObjectOfType<WaitFade> ();
		_jony_pos = (GameObject.FindGameObjectWithTag ("Jony")).transform.localPosition;
		_abery = (GameObject.FindGameObjectWithTag ("Abery")) as GameObject;
		_sprite_renderer = GetComponent<SpriteRenderer> ();



		_sprite_renderer.enabled = false;
		_do_flying_face = false;
		_do_flying_wig = false;
		_do_fall = false;

		_timer = 0.0f;
		_move_range = new Vector3 (30,5,30);
		_abery_defalt_face_pos = _abery.transform.localPosition;
	}
	// Use this for initialization
	void Start () {

		Jony = (GameObject.FindGameObjectWithTag ("Jony")).GetComponent<CharacterAnimator>();
		Abery = GameObject.FindGameObjectWithTag ("Abery").GetComponent<CharacterAnimator>();
		_extra_animator = GameObject.FindObjectOfType<ExtraAnimator> ();
		_scenario_text = GameObject.FindObjectOfType<ScenarioText> ();
		_view_camera = GameObject.FindObjectOfType<ChangeCamera> ();
		_camera_animator = GameObject.FindObjectOfType<CameraAnimator> ();
		_cv_reference = GameObject.FindObjectOfType<CVManager> ();
		_se_reference= GameObject.FindObjectOfType<SEManager> ();
		_start_count = GameObject.FindObjectOfType<StartCount> ();
		Style = new GUIStyle();
		State = new GUIStyleState();
        

		//CSVデータから、ルートごとに分けてテキストデータ等を読み込む
		var MasterTable = new CSVMasterTable();
		MasterTable.Load();
		foreach (var Master in MasterTable.All)
		{
			//一度データを取り出す。
			Scenariodate data = new  Scenariodate (
				Master.Scenario, Master.WatchTime, (Route)Master.NextRoute,
				Master.JonyAnimation, Master.AberyAnimation,
				Master.JonyState, Master.AberyState,
				Master.CameraNumber,Master.CameraAnimation,
				Master.ExtraAnimation,Master.SEPetern);

			//ルートにあわせて保存
			switch ((Route)Master.CurrentRoute) {
				 
			case Route.Main:
				
				_Main.Add (data);

				break;
			case Route.A:
				
				_A.Add(data);
				
				break;
			case Route.B:
				
				_B.Add(data);
				
				break;
			case Route.C:
				
				_C.Add(data);
				
				break;
				
			}
			
		}
		
		//	_A.Add(new Scenariodate("ENDTEXT",0,Route.Main));
		//_B.Add(new Scenariodate("ENDTEXT",0,Route.Main));
		//_C.Add(new Scenariodate("ENDTEXT",0,Route.Main));

		_cv_reference.Init();
		_next_route = Route.NULL;
        _do_skip_text = false;
		//UpdateScenerio (Route.Main);

		
	}
    void Update()
    {
        if (GameObject.FindGameObjectWithTag("Camera Pivot").GetComponent <ChangeCamera>() != null)
        {
            cam = GameObject.FindGameObjectWithTag("Camera Pivot").GetComponent <ChangeCamera>();
        }
        else
        {
            Debug.Log("cannot locate cam in selectionManager");
        }


        if (cam != null)
        {
            if (cam.camMode == ChangeCamera.CamMode.tilted)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    // do nothing while on sell menu
                    if (TestForMenus() == false)
                    {
                        RaycastHit hitInfo = new RaycastHit();
                        bool       hit     = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo);
                        if (hit)
                        {
                            GameObject objectHit = hitInfo.transform.gameObject;

                            ///
                            //objects
                            ///
                            if (objectHit.tag == "Boat" || objectHit.tag == "harbor" || objectHit.tag == "wareHouse" || objectHit.tag == "Refinery")
                            {
                                DeselectAll();
                                Select(objectHit);
                                selectedObjects.Add(objectHit);
                            }
                            ///
                            //nodes
                            ///
                            else if (objectHit.tag == "Node")
                            {
                                if (CheckIfTagSelected("Boat"))
                                {
                                    if (CheckIfBoatIsNodeParent(GetObjectsWithTag("Boat"), objectHit))
                                    {
                                        if (CheckIfTagSelected("Node"))
                                        {
                                            DeselectSpecific("Node");
                                            Select(objectHit);
                                            selectedObjects.Add(objectHit);
                                        }
                                        else
                                        {
                                            Select(objectHit);
                                            selectedObjects.Add(objectHit);
                                        }
                                    }
                                    else
                                    {
                                        DeselectAll();
                                        Select(objectHit);
                                        selectedObjects.Add(objectHit);
                                    }
                                }
                                else
                                {
                                    DeselectAll();
                                    Select(objectHit);
                                    selectedObjects.Add(objectHit);
                                }
                            }
                            ///
                            //else
                            ///
                            else
                            {
                                DeselectAll();
                            }
                        }
                        else
                        {
                            Debug.Log("No hit on the map in selectionManager");
                        }
                    }
                }
            }
        }
    }
Example #15
0
 private void Start()
 {
     mainCam      = GameObject.Find("Main Camera").GetComponent <ChangeCamera>();
     musicManager = GameObject.Find("MusicManager").GetComponent <MusicManager>();
     //fallingCam = GameObject.Find("Falling Camera").GetComponent<ChangeCamera>();
 }