// Use this for initialization void Start () { timer = 0; _easing = GameObject.FindObjectOfType<Easing>(); _camera = GameObject.FindObjectOfType<ChangeCamera> (); //StartCoroutine (RandomShake(_camera.CurrentCamera)); //StartCoroutine(SlideIn(5.0f,_camera.CurrentCamera,true)); //StartCoroutine (R_HighFromCameraToTaget(3.0f,_camera.CurrentCamera)); }
// Use this for initialization void Start() { _target_camera = GameObject.FindObjectOfType<ChangeCamera>(); Vector3 target = -_target_camera.CurrentCamera.transform.position; target.y = transform.position.y; this.transform.LookAt(target); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); GameObject camera = GameObject.Find("Main Camera"); changeCamera = camera.GetComponentInChildren <ChangeCamera>(); changeCamera = new ChangeCamera(); }
// Update is called once per frame void Update() { if (ChangeCamera.GetUpPool() && camera.fieldOfView < 179) { camera.fieldOfView = camera.fieldOfView + 1; ChangeCamera.FalseUpPool(); } if (ChangeCamera.GetDownPool() && camera.fieldOfView > 1) { camera.fieldOfView -= 1.0f; ChangeCamera.FalseDownPool(); } }
private void OnTriggerEnter(Collider other) { Debug.Log("Trigger"); if (other.name == "TriggerCamera") { Debug.Log("TriggerCam"); //Same position in Y & Z Vector3 nextCamPos = new Vector3(0.0f, 5.5f, -11.0f); ChangeCamera.ChangeCameraPos(nextCamPos, Quaternion.Euler(10.0f, 0.0f, 0.0f)); } }
private void Start() { changeCamera = ChangeCamera.Instance; interactTxt.SetActive(false); backTxt.SetActive(false); winTxt.SetActive(false); puzzle1 = Puzzle1.Instance; puzzle2 = Puzzle2.Instance; puzzle3 = Puzzle3.Instance; puzzle4 = Puzzle4.Instance; }
// Use this for initialization void Awake () { _count_text [0] = "「本番5秒前!!」"; _count_text [1] = "「4」"; _count_text [2] = "「3」"; _count_text [3] = "「2」"; _count_text [4] = "「1...」"; _title_logo_ref = GameObject.FindObjectOfType<FadeInOut> (); _camera = GameObject.FindObjectOfType<ChangeCamera> (); _message_panel.enabled = false; }
// Start is called before the first frame update void Start() { interactionReady = false; interactedObject = null; //ChangeCamera.FirstPersonCamera = gameObject.transform.Find("FirstPersonCamera").gameObject; //if (!isServer) // return; //UIManager canvas = GameObject.Find("Canvas").GetComponent(typeof(UIManager)) as UIManager; //if (canvas != null) //{ // Debug.Log("Object renamed to " + canvas.userDisplay.text); // gameObject.name = canvas.userDisplay.text; //} // find change camera changeCamera = gameObject.GetComponent <ChangeCamera>(); }
void Update() { cam = GameObject.FindGameObjectWithTag("Camera Pivot").GetComponent <ChangeCamera>(); if (cam != null) { if (cam.camMode == ChangeCamera.CamMode.tilted) { dir.z = tiltedCameraTransform.eulerAngles.y + 270; transform.localEulerAngles = dir; } else { dir.z = topDownCameraTransform.eulerAngles.y + 270; transform.localEulerAngles = dir; } } }
// Update is called once per frame void Update() { seconds += Time.deltaTime; //hp = maxHP - (100 / 60) * seconds * 2; // 値が変わった時だけHP減らす if ((int)seconds != (int)oldSeconds) { hp -= 2.5f; oldSeconds = seconds; } //if (0.0f < hp) { hp_ratio = hp / maxHP; image_HPgauge.fillAmount = hp_ratio; color_h = Mathf.Lerp(0f, 0.4f, hp_ratio); image_HPgauge.color = HSLtoRGB(color_h, color_s, color_l); } // HP0、ゲームオーバー if (0.0f >= hp && !bFinish) { // 繰り返しここが実行されないように先にセットしておく bFinish = true; script = GameScript.GetComponent <ChangeCamera>(); script.ChangeEndingCamera(); scriptTimer = Timer.GetComponent <Timer>(); scriptTimer.FinishTimer(); Button.SetActive(false); //int nSelCharactor = SettingManager.LoadSelectCharactor(); //ChangeCharactor ChangeChar = m_Charactor.GetComponent<ChangeCharactor>(); //GameObject Charactor = ChangeChar.GetCharactor(nSelCharactor); MoveCharactor scriptMoveChar = m_Charactor.GetComponent <MoveCharactor>(); scriptMoveChar.FinishGame(); StartCoroutine("DispResult"); } }
void Update() { if (messages != null && messages.Count() != 0) { if (messageNumber <= messages.Count() - 1) { messageDisplay.text = messages[messageNumber]; } } PreviousActivity(); OkActivity(); if (messageNumber == 15 && needToAddMovement == true) { needToAddMovement = false; ZoomCamera camZoom = GameObject.Find("tilted").AddComponent <ZoomCamera>(); camZoom.zoomSpeed = 5; camZoom.minZoom = 60; camZoom.maxZoom = 10; CameraMovement camMovement = GameObject.FindGameObjectWithTag("Camera Pivot").AddComponent <CameraMovement>(); camMovement.moveSpeed = 5; camMovement.boostSpeed = 20; camMovement.rotationSpeed = 90; ChangeCamera camChange = GameObject.FindGameObjectWithTag("Camera Pivot").AddComponent <ChangeCamera>(); } if ((messageNumber == 17 || messageNumber == 18) && needToCheckPlayerMoney) { if (GameObject.FindGameObjectWithTag("LevelManager").GetComponent <PlayerInfo>().money >= 2) { needToCheckPlayerMoney = false; messageNumber = 19; } } }
// Use this for initialization void Awake () { _Easing = GameObject.FindObjectOfType<Easing> (); _Camera = GameObject.FindObjectOfType<ChangeCamera>(); _camera_animator = GameObject.FindObjectOfType<CameraAnimator> (); _CruckAnimator = GameObject.FindObjectOfType<CruckAnimator> (); _scenario = GameObject.FindObjectOfType<ScenarioSetter> (); _WaitFade = GameObject.FindObjectOfType<WaitFade> (); _jony_pos = (GameObject.FindGameObjectWithTag ("Jony")).transform.localPosition; _abery = (GameObject.FindGameObjectWithTag ("Abery")) as GameObject; _sprite_renderer = GetComponent<SpriteRenderer> (); _sprite_renderer.enabled = false; _do_flying_face = false; _do_flying_wig = false; _do_fall = false; _timer = 0.0f; _move_range = new Vector3 (30,5,30); _abery_defalt_face_pos = _abery.transform.localPosition; }
// Use this for initialization void Start () { Jony = (GameObject.FindGameObjectWithTag ("Jony")).GetComponent<CharacterAnimator>(); Abery = GameObject.FindGameObjectWithTag ("Abery").GetComponent<CharacterAnimator>(); _extra_animator = GameObject.FindObjectOfType<ExtraAnimator> (); _scenario_text = GameObject.FindObjectOfType<ScenarioText> (); _view_camera = GameObject.FindObjectOfType<ChangeCamera> (); _camera_animator = GameObject.FindObjectOfType<CameraAnimator> (); _cv_reference = GameObject.FindObjectOfType<CVManager> (); _se_reference= GameObject.FindObjectOfType<SEManager> (); _start_count = GameObject.FindObjectOfType<StartCount> (); Style = new GUIStyle(); State = new GUIStyleState(); //CSVデータから、ルートごとに分けてテキストデータ等を読み込む var MasterTable = new CSVMasterTable(); MasterTable.Load(); foreach (var Master in MasterTable.All) { //一度データを取り出す。 Scenariodate data = new Scenariodate ( Master.Scenario, Master.WatchTime, (Route)Master.NextRoute, Master.JonyAnimation, Master.AberyAnimation, Master.JonyState, Master.AberyState, Master.CameraNumber,Master.CameraAnimation, Master.ExtraAnimation,Master.SEPetern); //ルートにあわせて保存 switch ((Route)Master.CurrentRoute) { case Route.Main: _Main.Add (data); break; case Route.A: _A.Add(data); break; case Route.B: _B.Add(data); break; case Route.C: _C.Add(data); break; } } // _A.Add(new Scenariodate("ENDTEXT",0,Route.Main)); //_B.Add(new Scenariodate("ENDTEXT",0,Route.Main)); //_C.Add(new Scenariodate("ENDTEXT",0,Route.Main)); _cv_reference.Init(); _next_route = Route.NULL; _do_skip_text = false; //UpdateScenerio (Route.Main); }
void Update() { if (GameObject.FindGameObjectWithTag("Camera Pivot").GetComponent <ChangeCamera>() != null) { cam = GameObject.FindGameObjectWithTag("Camera Pivot").GetComponent <ChangeCamera>(); } else { Debug.Log("cannot locate cam in selectionManager"); } if (cam != null) { if (cam.camMode == ChangeCamera.CamMode.tilted) { if (Input.GetMouseButtonDown(0)) { // do nothing while on sell menu if (TestForMenus() == false) { RaycastHit hitInfo = new RaycastHit(); bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo); if (hit) { GameObject objectHit = hitInfo.transform.gameObject; /// //objects /// if (objectHit.tag == "Boat" || objectHit.tag == "harbor" || objectHit.tag == "wareHouse" || objectHit.tag == "Refinery") { DeselectAll(); Select(objectHit); selectedObjects.Add(objectHit); } /// //nodes /// else if (objectHit.tag == "Node") { if (CheckIfTagSelected("Boat")) { if (CheckIfBoatIsNodeParent(GetObjectsWithTag("Boat"), objectHit)) { if (CheckIfTagSelected("Node")) { DeselectSpecific("Node"); Select(objectHit); selectedObjects.Add(objectHit); } else { Select(objectHit); selectedObjects.Add(objectHit); } } else { DeselectAll(); Select(objectHit); selectedObjects.Add(objectHit); } } else { DeselectAll(); Select(objectHit); selectedObjects.Add(objectHit); } } /// //else /// else { DeselectAll(); } } else { Debug.Log("No hit on the map in selectionManager"); } } } } } }
private void Start() { mainCam = GameObject.Find("Main Camera").GetComponent <ChangeCamera>(); musicManager = GameObject.Find("MusicManager").GetComponent <MusicManager>(); //fallingCam = GameObject.Find("Falling Camera").GetComponent<ChangeCamera>(); }