void Start() { anim = GetComponent <Animator> (); resumeButton = GameObject.Find("ResumeButton"); changeBtn = GameObject.Find("Resume").GetComponent <ChangeButtonText> (); finalScore = GameObject.Find("PauseScore").GetComponent <FinalScoreText> (); leaderboardScript = GetComponent <Leaderboard> (); UpdateUI(); }
// Use this for initialization void Start() { xmlReader.READXML(file, path, node, id); Debug.Log(xmlReader.READXML(file, path, node, id)); //xmlReader.ReadSubnodes(file, path, id); //Debug.Log(xmlReader.ReadSubnodes(file, path, id)); string[] choices = xmlReader.ReadSubnodes(file, path, id); for (int i = 0; i < xmlReader.ReadSubnodes(file, path + "/Greetings", id).Length; i++) { var choiceButton = (GameObject)Instantiate(button, new Vector3(0, i * 40, 0), Quaternion.identity); ChangeButtonText textChange = choiceButton.GetComponent <ChangeButtonText>(); choiceButton.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, false); textChange.ChangeText(xmlReader.ReadSubnodes(file, path + "/Greetings", id)[i]); Debug.Log(xmlReader.ReadSubnodes(file, path + "/Greetings", id)[i]); } }