public void CrawlStaticData(Region region) { ChooseApiKey(); ChampionListStatic champions = Task.Run(async() => { return(await api.StaticData.Champions.GetAllAsync("8.15.1")); }).Result; foreach (string k in champions.Champions.Keys) { ChampionStatic champ; champions.Champions.TryGetValue(k, out champ); MyChampion championToAdd = new MyChampion(champ); Champions.Add(championToAdd); Console.WriteLine(champ.Name + " added"); } //ChooseApiKey(); //ItemListStatic items = Task.Run(async () => { return await api.StaticData.Items.GetAllAsync("8.15.1"); }).Result; //foreach(int k in items.Items.Keys) //{ // ItemStatic item; // items.Items.TryGetValue(k, out item); // MyItem itemToAdd = new MyItem(item); // itemToAdd.ItemId = k; // Items.Add(itemToAdd); // Console.WriteLine(item.Name +" added"); //} }
static void Main(string[] args) { string cmd = String.Empty; Dictionary <string, Champions> championsList = new Dictionary <string, Champions>(); while ((cmd = Console.ReadLine()) != "Results") { string[] cmdArgs = cmd.Split(':', StringSplitOptions.RemoveEmptyEntries); string cmdName = cmdArgs[0]; switch (cmdName) { case "Add": Champions.Add(championsList, cmdArgs); break; case "Attack": Champions.Attack(championsList, cmdArgs); break; case "Delete": Champions.Delete(championsList, cmdArgs); break; } } Console.WriteLine($"People count: {championsList.Count}"); foreach (var champion in championsList.OrderByDescending(x => x.Value.Health).ThenBy(x => x.Key)) { Console.WriteLine($"{champion.Key} - {champion.Value.Health} - {champion.Value.Energy}"); } }
void AddChampionToGame(PlayerData data, bool ourChampion) { ChampionSpawnInfo spawn = new ChampionSpawnInfo(data.ID, data.Position, data.Type, data.Team, data.MaxHealth, data.Health); IDraw idraw; ClientChampion champ; if (ourChampion) { OurChampion = new MainDrawableChampion(spawn, Match, ChampionsInfo); idraw = OurChampion; champ = OurChampion.Champion; ChampionState.MaxLife = spawn.MaxHealth; ChampionState.CurrentLife = spawn.Health; } else { var remote = new RemoteDrawableChampion(spawn, spawn.Team == OurChampion.Champion.Team, ChampionsInfo); idraw = remote; champ = remote.Champion; } Champions.Add(champ); GameWorld.AddChild(idraw, 2); Match.CurrentState.AddEntity(champ); ILogger.Log( String.Format("New champion: id={0}, pos={1}, isOurChamp={2}", spawn.ID, spawn.SpawningPosition, ourChampion), LogPriority.High); }
public void addChampion(Champion champion) { if (Champions.Count > ChampionMax) { Debug.Log("Cannot have any more Champions in your entourage"); } else { Champions.Add(champion); } }
void AddChampionFromJSON(JToken champ) { Champion c = new Champion(); c.LoadFromJSON(champ); if (champ.SelectToken("maxRng") != null) { c.MaxRNG = champ.SelectToken("maxRng").ToObject <int>(); } if (champ.SelectToken("minRng") != null) { c.MinRNG = champ.SelectToken("minRng").ToObject <int>(); } if (champ.SelectToken("defense") != null) { c.Defense = champ.SelectToken("defense").ToObject <int>(); } if (champ.SelectToken("speed") != null) { c.Speed = champ.SelectToken("speed").ToObject <int>(); } if (champ.SelectToken("damage") != null) { c.Damage = champ.SelectToken("damage").ToObject <int>(); } if (champ.SelectToken("hitPoints") != null) { c.HitPoints = champ.SelectToken("hitPoints").ToObject <int>(); } if (champ.SelectToken("size") != null) { c.Size = ((champ.SelectToken("size").ToObject <string>())[0] == '2'? 2: 1); } if (champ.SelectToken("classes") != null) { foreach (JToken cl in champ.SelectToken("classes")) { c.Class.Add(cl.ToObject <string>()); Classes.AllowedStrings.Add(cl.ToObject <string>()); } } if (champ.SelectToken("races") != null) { foreach (JToken r in champ.SelectToken("races")) { c.Race.Add(r.ToObject <string>()); Races.AllowedStrings.Add(r.ToObject <string>()); } } if (champ.SelectToken("startingAbilities") != null) { JToken abs = champ.SelectToken("startingAbilities"); foreach (JToken ab in abs.Children()) { Ability a = AddAbilityFromJSON(ab); if (a != null) { c.Abilities.Add(a.ID); } } } if (champ.SelectToken("abilitySets") != null) { JToken absets = champ.SelectToken("abilitySets"); JToken abset = absets.First; if (abset != null) { if (abset.SelectToken("abilities") != null) { JToken abs = abset.SelectToken("abilities"); int cur_ab_index = 0; foreach (JToken ab in abs.Children()) { if (ab.SelectToken("default") != null) { if (ab.SelectToken("default").ToObject <bool>()) { c.DefaultUpgrade1Index = cur_ab_index; } } Ability a = AddAbilityFromJSON(ab); if (a != null) { c.Upgrade1.Add(a.ID); } cur_ab_index += 1; } } } abset = abset.Next; if (abset != null) { if (abset.SelectToken("abilities") != null) { JToken abs = abset.SelectToken("abilities"); int cur_ab_index = 0; foreach (JToken ab in abs.Children()) { if (ab.SelectToken("default") != null) { if (ab.SelectToken("default").ToObject <bool>()) { c.DefaultUpgrade2Index = cur_ab_index; } } Ability a = AddAbilityFromJSON(ab); if (a != null) { c.Upgrade2.Add(a.ID); } cur_ab_index += 1; } } } } // set up nora costs c.DefaultNoraCost = c.NoraCost; c.NoraCost -= Abilities[c.Upgrade1[c.DefaultUpgrade1Index]].NoraCost; c.NoraCost -= Abilities[c.Upgrade2[c.DefaultUpgrade2Index]].NoraCost; // find min and max nora cost among upgrade 1 and 2 int minupg1 = Abilities[c.Upgrade1[0]].NoraCost; int minupg2 = Abilities[c.Upgrade2[0]].NoraCost; int maxupg1 = Abilities[c.Upgrade1[0]].NoraCost; int maxupg2 = Abilities[c.Upgrade2[0]].NoraCost; for (int i = 1; i < c.Upgrade1.Count; i++) { if (Abilities[c.Upgrade1[i]].NoraCost < minupg1) { minupg1 = Abilities[c.Upgrade1[i]].NoraCost; } if (Abilities[c.Upgrade1[i]].NoraCost > maxupg1) { maxupg1 = Abilities[c.Upgrade1[i]].NoraCost; } } for (int i = 1; i < c.Upgrade2.Count; i++) { if (Abilities[c.Upgrade2[i]].NoraCost < minupg2) { minupg2 = Abilities[c.Upgrade2[i]].NoraCost; } if (Abilities[c.Upgrade2[i]].NoraCost > maxupg2) { maxupg2 = Abilities[c.Upgrade2[i]].NoraCost; } } c.MinNoraCost = c.NoraCost + minupg1 + minupg2; c.MaxNoraCost = c.NoraCost + maxupg1 + maxupg2; // find base cost without ANY abilities int basecost = c.NoraCost; foreach (var ab in c.Abilities) { basecost -= Abilities[ab].NoraCost; } c.BaseNoraCost = basecost; Champions.Add(c.ID, c); }