public void TestChampionTalentAddedMechanism() { var champion = new ChampionTalent(); this.playerThing.Behaviors.FindFirst<TalentsBehavior>().AddTalent(champion); var behavior = this.playerThing.Behaviors.FindFirst<TalentsBehavior>(); Verify.IsTrue(behavior.ManagedTalents.Contains(champion)); Verify.IsNotNull(behavior.FindFirst<ChampionTalent>().PlayerThing); behavior.RemoveTalent(champion); }
public void TestChampionTalentAddedMechanism() { var champion = new ChampionTalent(); this.playerThing.Behaviors.FindFirst <TalentsBehavior>().AddTalent(champion); var behavior = this.playerThing.Behaviors.FindFirst <TalentsBehavior>(); Verify.IsTrue(behavior.ManagedTalents.Contains(champion)); Verify.IsNotNull(behavior.FindFirst <ChampionTalent>().PlayerThing); behavior.RemoveTalent(champion); }
public void AddTalentWithRulesBeforeBehaviorParentSetTest() { var testBehavior = new TalentsBehavior(null); var warriorAttribute = new WarriorAttribute(); var rogueAttribute = new RogueAttribute(); var mageAttribute = new MageAttribute(); var damageStat = new DamageStat(); var attackStat = new AttackStat(); warriorAttribute.Parent = this.playerThing; playerThing.AddAttribute(warriorAttribute); mageAttribute.Parent = this.playerThing; playerThing.AddAttribute(rogueAttribute); rogueAttribute.Parent = this.playerThing; playerThing.AddAttribute(mageAttribute); warriorAttribute.SetValue(10, playerThing); rogueAttribute.SetValue(10, playerThing); mageAttribute.SetValue(10, playerThing); playerThing.Stats.Add(damageStat.Name, damageStat); playerThing.Stats.Add(attackStat.Name, attackStat); var testTalent = new ChampionTalent(); playerThing.Behaviors.Add(testBehavior); var behavior = playerThing.Behaviors.FindFirst <TalentsBehavior>(); behavior.AddTalent(testTalent); Verify.IsTrue(behavior.ManagedTalents.Contains(testTalent)); Verify.IsNotNull(testTalent.PlayerThing); behavior.RemoveTalent(testTalent); playerThing.Behaviors.Remove(testBehavior); }
public void TestChampionTalentAutosetRule() { var champion = new ChampionTalent(); var behavior = this.playerThing.Behaviors.FindFirst <TalentsBehavior>(); var attackStat = this.playerThing.FindGameStat("Attack"); int oldAttackValue = attackStat.Value; var damageStat = this.playerThing.FindGameStat("Damage"); int oldDamageValue = damageStat.Value; behavior.AddTalent(champion); Verify.AreNotEqual(oldAttackValue, attackStat.Value); Verify.AreNotEqual(oldDamageValue, damageStat.Value); behavior.RemoveTalent(champion); Verify.AreEqual(oldAttackValue, attackStat.Value); Verify.AreEqual(oldDamageValue, damageStat.Value); }
public void TestChampionTalentAutosetRule() { var champion = new ChampionTalent(); var behavior = this.playerThing.Behaviors.FindFirst<TalentsBehavior>(); var attackStat = this.playerThing.FindGameStat("Attack"); int oldAttackValue = attackStat.Value; var damageStat = this.playerThing.FindGameStat("Damage"); int oldDamageValue = damageStat.Value; behavior.AddTalent(champion); Verify.AreNotEqual(oldAttackValue, attackStat.Value); Verify.AreNotEqual(oldDamageValue, damageStat.Value); behavior.RemoveTalent(champion); Verify.AreEqual(oldAttackValue, attackStat.Value); Verify.AreEqual(oldDamageValue, damageStat.Value); }
public void AddBehaviorBeforeTalentWithRulesParentSetTest() { var testBehavior = new TalentsBehavior(null); var warriorAttribute = new WarriorAttribute(); var rogueAttribute = new RogueAttribute(); var mageAttribute = new MageAttribute(); var damageStat = new DamageStat(); var attackStat = new AttackStat(); warriorAttribute.Parent = this.playerThing; playerThing.AddAttribute(warriorAttribute); mageAttribute.Parent = this.playerThing; playerThing.AddAttribute(rogueAttribute); rogueAttribute.Parent = this.playerThing; playerThing.AddAttribute(mageAttribute); warriorAttribute.SetValue(10, playerThing); rogueAttribute.SetValue(10, playerThing); mageAttribute.SetValue(10, playerThing); playerThing.Stats.Add(damageStat.Name, damageStat); playerThing.Stats.Add(attackStat.Name, attackStat); var testTalent = new ChampionTalent(); playerThing.Behaviors.Add(testBehavior); var behavior = playerThing.Behaviors.FindFirst<TalentsBehavior>(); testBehavior.AddTalent(testTalent); Verify.IsTrue(behavior.ManagedTalents.Contains(testTalent)); Verify.IsNotNull(testTalent.PlayerThing); behavior.RemoveTalent(testTalent); playerThing.Behaviors.Remove(testBehavior); }