/// <summary> /// 애쉬의 기본 공격 시 화살을 생성하는 함수 /// </summary> private void MakeAsheArrow() { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(atkTargetObj.transform.position, moveTime); } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (!isTargetting) { check = false; } else if (AtkTargetObj == null) { check = false; } else if (AtkTargetObj.Equals(AStarTargetObj)) { check = false; } if (check) { myChampBehav.transform.DOLookAt(AtkTargetObj.transform.position, 0); if (AtkTargetObj.tag.Equals("Minion")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MinionBehavior behav = AtkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = behav.transform.GetChild(behav.transform.childCount - 1).GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject)) { // 미니언쳤는데 죽었으면 cs, 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 1, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } //else if (AtkTargetObj.tag.Equals("Player")) else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) {//이 태그대로 할건지 바뀌는지는 모르겠음. 우선 챔피언 공격임. if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } ChampionBehavior behav = AtkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = behav.gameObject.GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject, myChampBehav.name)) { // 유저쳤는데 죽었으면 kill 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 0, AtkTargetObj.transform.position); sysmsg.sendKillmsg(myChampionData.ChampionName, behav.GetComponent <ChampionData>().ChampionName, myChampBehav.Team); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Tower")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } TowerBehaviour behav = AtkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = behav.GetComponent <AudioSource>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 타워쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Suppressor")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 억제기쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Nexus")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MonsterBehaviour behav = AtkTargetObj.GetComponent <MonsterBehaviour>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChamp)) { // 죽었으면 cs올려라 //myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 3, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AS = myChampionData.mystat.Attack_Speed * (1 + (myChampionData.totalstat.UP_AttackSpeed * (myChampionData.totalstat.Level - 1) + (myChampionData.totalstat.Attack_Speed - myChampionData.mystat.Attack_Speed)) / 100); atkDelayTime = 1f / AS; yield return(new WaitForSeconds(atkDelayTime)); } }