// Slice timer on / off protected void StartSlice() { if (Deleted) { return; } // if there's a restart timer on, kill it. if (m_Restart != null) { m_Restart.Stop(); m_Restart = null; } if (m_Slice != null) { m_Slice.Stop(); } m_Slice = new ChampSliceTimer(this); m_Slice.Start(); // reset level expire delay m_ExpireTime = DateTime.Now + Lvl_ExpireDelay; }
protected void StopSlice() { if (Deleted) { return; } if (m_Slice != null) { m_Slice.Stop(); m_Slice = null; } }
protected void StopSlice() { if( Deleted ) return; if( m_Slice != null ) { m_Slice.Stop(); m_Slice = null; } }
// Slice timer on / off protected void StartSlice() { if( Deleted ) return; // if there's a restart timer on, kill it. if( m_Restart != null ) { m_Restart.Stop(); m_Restart = null; } if ( m_Slice != null ) m_Slice.Stop(); m_Slice = new ChampSliceTimer( this ); m_Slice.Start(); // reset level expire delay m_ExpireTime = DateTime.Now + Lvl_ExpireDelay; }