public void StartChainedPitch(ChainPitchInfo info) { ChainedPitch newChainedPitch = new ChainedPitch(info); int lastLocationIndex = -1; for (int i = 0; i < newChainedPitch.info.NumberOfPitches; i++) { //Give it a source newChainedPitch.Pitches[i].PitchLocationIndex = RequestPitchLocation(newChainedPitch.info.pitchType, lastLocationIndex); newChainedPitch.Pitches[i].Source = SpawnLocations[newChainedPitch.Pitches[i].PitchLocationIndex]; //Store it for the next one lastLocationIndex = newChainedPitch.Pitches[i].PitchLocationIndex; //Find it's target newChainedPitch.Pitches[i].intendedTarget = suit.FindRandomLocation().gameObject; //Set the type of money we are pitching newChainedPitch.Pitches[i].TypeOfMoneyPitched = newChainedPitch.info.PitchContents[i]; //Maybe give it an intended arc height? //Perhaps the air time? RunningPossibleScore += HeistManager.Inst.GetMonetaryValue(newChainedPitch.info.PitchContents[i]); } StartCoroutine(InitiateChainedPitch(newChainedPitch)); }
private void PlayChainedPitchSFX(ChainedPitch chainedPitch) { AudioClip SFX = chainedPitch.info.GetRandomSFX(); if (SFX != null) { AudioManager.Inst.MakeSource(SFX, chainedPitch.GetSFXLocation()).Play(); } }
IEnumerator InitiateChainedPitch(ChainedPitch chainedPitch) { //Debug.Log("Starting chained pitch\n"); //Play the audio clip. //PlayChainedPitchSFX(chainedPitch); //multiPitch.info.pitchSFXNames WaitForSeconds waitTime = new WaitForSeconds(chainedPitch.info.StartDelay); yield return(waitTime); for (int i = 0; i < chainedPitch.info.NumberOfPitches; i++) { //Pitch this one chainedPitch.Pitches[i] = PerformPitch(chainedPitch.Pitches[i]); //multiPitch.Pitches[i]; if (i < chainedPitch.info.delayBetweenPitches.Length) { yield return(new WaitForSeconds(chainedPitch.info.delayBetweenPitches[i])); } } }
public void StartChainedPitch(ChainedPitch pitches) { StartCoroutine(InitiateChainedPitch(pitches)); }