private void getFirstChainPieceScript() { firstChainPieceScript = firstChainPieceObj.GetComponent <ChainActivationObjPiece> (); if (firstChainPieceScript == null) { Debug.Log("ATTENZIONE - NON trovato lo script chainactivationobjpiece"); } }
// Use this for initialization void Start() { initializeSequence(); doorScript = transform.parent.gameObject.GetComponentInChildren <ChainActivationObjPiece> (); }