private void getFirstChainPieceScript()
 {
     firstChainPieceScript = firstChainPieceObj.GetComponent <ChainActivationObjPiece> ();
     if (firstChainPieceScript == null)
     {
         Debug.Log("ATTENZIONE - NON trovato lo script chainactivationobjpiece");
     }
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        initializeSequence();

        doorScript = transform.parent.gameObject.GetComponentInChildren <ChainActivationObjPiece> ();
    }