private void SaveToolStripMenuItem1_Click_1(object sender, EventArgs e)
        {
            // configuration for saveFileDialog
            ChacterSaveFileDialog.InitialDirectory = Directory.GetCurrentDirectory();
            ChacterSaveFileDialog.FileName         = "Hero.txt";
            ChacterSaveFileDialog.Filter           = "Text Files (*.txt)|*.txt|All Files (*.*)|*.*";


            var result = ChacterSaveFileDialog.ShowDialog();

            if (result != DialogResult.Cancel)
            {
                // open a stream to write
                using (StreamWriter outputStream = new StreamWriter(
                           File.Open(ChacterSaveFileDialog.FileName, FileMode.Create)))
                {
                    //No data actually being written in
                    //list created in hero Generator not Hero Class
                    // write stuff to the file
                    outputStream.WriteLine(Program.character.FirstName);
                    outputStream.WriteLine(Program.character.LastName);
                    outputStream.WriteLine(Program.character.Fighting);
                    outputStream.WriteLine(Program.character.Agility);
                    outputStream.WriteLine(Program.character.Strength);
                    outputStream.WriteLine(Program.character.Endurance);
                    outputStream.WriteLine(Program.character.Reason);
                    outputStream.WriteLine(Program.character.Intuition);
                    outputStream.WriteLine(Program.character.Psyche);
                    outputStream.WriteLine(Program.character.Popularity);

                    outputStream.WriteLine(Program.character.Powers);
                    outputStream.WriteLine(Program.character.Powers);
                    outputStream.WriteLine(Program.character.Powers);
                    outputStream.WriteLine(Program.character.Powers);

                    // cleanup
                    outputStream.Close();
                    outputStream.Dispose();
                }
                MessageBox.Show("File Saved Successfully!", "Saving...",
                                MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
        private void OpenToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            // configuration for openFileDialog
            ChacterSaveFileDialog.InitialDirectory = Directory.GetCurrentDirectory();
            ChacterSaveFileDialog.FileName         = "Hero.txt";
            ChacterSaveFileDialog.Filter           = "Text Files (*.txt)|*.txt|All Files (*.*)|*.*";

            var result = ChacterSaveFileDialog.ShowDialog();

            if (result != DialogResult.Cancel)
            {
                // open file stream to read
                using (StreamReader inputStream = new StreamReader(
                           File.Open(ChacterSaveFileDialog.FileName, FileMode.Open)))
                {
                    // read stuff from the file into the Chracter object
                    Program.character.FirstName  = inputStream.ReadLine();
                    Program.character.LastName   = inputStream.ReadLine();
                    Program.character.Fighting   = inputStream.ReadLine();
                    Program.character.Agility    = inputStream.ReadLine();
                    Program.character.Strength   = inputStream.ReadLine();
                    Program.character.Endurance  = inputStream.ReadLine();
                    Program.character.Reason     = inputStream.ReadLine();
                    Program.character.Intuition  = inputStream.ReadLine();
                    Program.character.Psyche     = inputStream.ReadLine();
                    Program.character.Popularity = inputStream.ReadLine();

                    // Program.character.Powers = inputStream.ReadLine();
                    //  Program.character.Powers = inputStream.ReadLine();
                    //  Program.character.Powers = inputStream.ReadLine();
                    //   Program.character.Powers = inputStream.ReadLine()

                    //cleanup
                    inputStream.Close();
                    inputStream.Dispose();
                }
            }
        }