public void loadResources() { Vector3 river_pos = new Vector3(0, 0.5F, 0); GameObject river = Instantiate(Resources.Load("Perfabs/River", typeof(GameObject)), river_pos, Quaternion.identity, null) as GameObject; river.name = "river"; fromCoast = new CoastCon("from"); toCoast = new CoastCon("to"); boat = new BoatCon(); for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("priest"); cha.setName("priest" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i] = cha; } for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("devil"); cha.setName("devil" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i + 3] = cha; } userGUI.tips = AI.getInstance().tip(fromCoast, toCoast, boat); }
public void loadCharacter() { for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("priest"); cha.setName("priest" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i] = cha; } for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("devil"); cha.setName("devil" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i + 3] = cha; } }