public GraphicsDevice(Size size, WindowMode window) : base(size, window, requiredExtensions) { Context = Tao.Cg.Cg.cgCreateContext(); Tao.Cg.Cg.cgSetErrorCallback(errorCallback); CgGl.cgGLRegisterStates(Context); CgGl.cgGLSetManageTextureParameters(Context, true); VertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX); FragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT); }