public void Init() { cacheSvc = CacheSvc.Instance; cfgSvc = CfgSvc.Instance; PECommon.Log("FubenSys Init Done."); }
/// <summary> /// 初始化 /// </summary> public void Init() { cacheSvc = CacheSvc.Instance; cfgSvc = CfgSvc.Instance; PETool.LogMsg("TaskSys Init Done."); }
public void Init() { cacheSvc = CacheSvc.Instance; cfgSvc = CfgSvc.Instance; Common.Log("GuideSys Init Done."); }
public void Init() { cacheSvc = CacheSvc.Instance; cfgSvc = CfgSvc.Instance; PECommon.Log("TaskSys Init Done"); }
public void Init(int mapId) { mResSvc = ResSvc.Instance; mAudioSvc = AudioSvc.Instance; mCfgSvc = CfgSvc.Instance; mSkillMgr = gameObject.AddComponent <SkillMgr>(); mSkillMgr.Init(); mStateMgr = gameObject.AddComponent <StateMgr>(); mStateMgr.Init(); mAudioSvc.PlayBgAudio(Constant.Audio_BgHuangYe); CfgMap cfg = mCfgSvc.GetCfgMap(mapId); if (cfg == null) { Debug.LogError("╪сть╣ьм╪й╖╟э: " + mapId); return; } mResSvc.AsyncLoadScene(cfg.sceneName, () => { GameObject mapGo = GameObject.FindGameObjectWithTag("MapRoot"); mMapMgr = mapGo.AddComponent <MapMgr>(); mMapMgr.Init(); InitScene(cfg); }); }
protected virtual void CloseWnd() { mGameRoot = null; mResSvc = null; mAudioSvc = null; mNetSvc = null; mCfgSvc = null; }
protected virtual void InitWnd(object[] args = null) { mGameRoot = GameRoot.Instance; mCfgSvc = CfgSvc.Instance; mResSvc = ResSvc.Instance; mAudioSvc = AudioSvc.Instance; mNetSvc = NetSvc.Instance; }
public virtual void Init() { Instance = this as T; mGameRoot = GameRoot.Instance; mCfgSvc = CfgSvc.Instance; mResSvc = ResSvc.Instance; mAudioSvc = AudioSvc.Instance; mNetSvc = NetSvc.Instance; }
private void Init() { #region 所有UI界面的获取, 本项目暂时没有做资源加载的框架 mUIRootTr = transform.Find("UIRoot"); mLoadingWnd = transform.Find("UIRoot/LoadingWnd").GetComponent <LoadingWnd>(); mLoginWnd = transform.Find("UIRoot/LoginWnd").GetComponent <LoginWnd>(); mDynamicTipsWnd = transform.Find("UIRoot/DynamicTips").GetComponent <DynamicTipsWnd>(); mCreateWnd = transform.Find("UIRoot/CreateWnd").GetComponent <CreateWnd>(); mMainWnd = transform.Find("UIRoot/MainWnd").GetComponent <MainWnd>(); mActorInfoWnd = transform.Find("UIRoot/ActorInfoWnd").GetComponent <ActorInfoWnd>(); mGuideWnd = transform.Find("UIRoot/GuideWnd").GetComponent <GuideWnd>(); mStrongWnd = transform.Find("UIRoot/StrongWnd").GetComponent <StrongWnd>(); mChatWnd = transform.Find("UIRoot/ChatWnd").GetComponent <ChatWnd>(); mCommonBuyWnd = transform.Find("UIRoot/CommonBuyWnd").GetComponent <CommonBuyWnd>(); mFuBenWnd = transform.Find("UIRoot/FuBenWnd").GetComponent <FuBenWnd>(); mPlayerCtrlWnd = transform.Find("UIRoot/PlayerCtrlWnd").GetComponent <PlayerCtrlWnd>(); #endregion #region 务层初始化 mCfgSvc = GetComponent <CfgSvc>(); mCfgSvc.Init(); mResSvc = GetComponent <ResSvc>(); mResSvc.Init(); mAudioSvc = GetComponent <AudioSvc>(); mAudioSvc.Init(); mNetSvc = GetComponent <NetSvc>(); mNetSvc.Init(); mTimerSvc = GetComponent <TimerSvc>(); mTimerSvc.Init(); #endregion #region 业务层初始化 mLoginSys = GetComponent <LoginSys>(); mLoginSys.Init(); mMainCitySys = GetComponent <MainCitySys>(); mMainCitySys.Init(); mFuBenSys = GetComponent <FuBenSys>(); mFuBenSys.Init(); mBattleSys = GetComponent <BattleSys>(); mBattleSys.Init(); #endregion InitUIRoot(); mLoginSys.EnterLogin(); }
public void Init() { cacheSvc = CacheSvc.Instance; cfgSvc = CfgSvc.Instance; PECommon.Log("StrongSys Init Done!"); }
public void Init() { cacheSrv = CacheServer.Instance; cfgSvc = CfgSvc.Instance; PECommon.Log("GuideSystem Init Done"); }