public void SetPlayerOrigineZone(int playerId, Zone zone) { GameData game = GameData.Instance; if (playerId < 0 || playerId > 3) { return; } players[playerId].origine = zone; if (playerId == GameData.Instance.myId) { game.myFlag = CentralMap.GetMap(zone); game.myFlagZone = zone; } else { game.enemyFlag = CentralMap.GetMap(zone); game.enemyFlagZone = zone; } if (game.myFlag != null && game.enemyFlag != null) { ShortestWayNode swn = null; game.enemyFlag.TryGetValue(game.myFlagZone.id, out swn); NodeZone nz = swn.GetNextNodeZone(); game.enemyDistance = nz.cost; Player.DebugLog("Dist based:" + game.enemyDistance); } }
public void SetPlayerOrigineZone(bool isEnemy, Zone zone) { if (isEnemy) { enemyFlagLocalisation = zone; enemyFlagPath = CentralMap.GetMap(zone); } else { myFlagLocalisation = zone; myFlagPath = CentralMap.GetMap(zone); } if (myFlagLocalisation != null && enemyFlagPath != null) { ShortestWayNode swn = null; enemyFlagPath.TryGetValue(myFlagLocalisation.id, out swn); NodeZone nz = swn.GetNextNodeZone(); enemyDistance = nz.cost; } }