Example #1
0
    /// <summary>
    /// 根据centerAndSize添加包围盒
    /// </summary>
    public static BoxCollider AddBoxCollider(GameObject obj)
    {
        Vector3 pos = obj.transform.position;

        obj.transform.position = Vector3.zero;
        BoxCollider boxCollider = obj.GetComponent <BoxCollider>();

        if (boxCollider == null)
        {
            boxCollider = obj.AddComponent <BoxCollider>();
            CenterAndSize cs = CenterAndSizeUtil.Get(obj.transform);
            boxCollider.center = cs.Center;
            boxCollider.size   = cs.Size;
            Debug.Log(obj.name + "-" + boxCollider.center + "-" + boxCollider.size);
        }
        obj.transform.position = pos;
        return(boxCollider);
    }
Example #2
0
    public void Catch(Transform t)
    {
        Debug.Log("Catch");
        Vector3 euler = transform.localEulerAngles;

        transform.localEulerAngles = Vector3.zero;

        ClearTarget();
        t.SetParent(target);
        t.localPosition    = Vector3.zero;
        t.localEulerAngles = Vector3.zero;

        target.localPosition = Vector3.zero;
        CenterAndSize targetCS = CenterAndSizeUtil.Get(target);
        CenterAndSize modelCS  = CenterAndSizeUtil.Get(model);
        float         offsetZ  = (targetCS.Size.z + modelCS.Size.z) / 2;

        t.localPosition += Vector3.forward * offsetZ;
        float offsetY = targetCS.Size.y / 2 - targetCS.Center.y;

        t.localPosition += Vector3.up * offsetY;

        transform.localEulerAngles = euler;
    }